Monkey's Audio 4.12 is a fast and easy way to compress digital music. Unlike traditional methods such as mp3, ogg, or lqt that permanently discard quality to save space, Monkey's Audio only makes perfect, bit-for-bit copies of your music.
Features of Monkey's Audio:- Efficient (fast and great compression) — Monkey's Audio is highly optimized and highly efficient
- Perfect sound — absolutely no quality loss, meaning it sounds perfect and decompresses perfect (it's lossless!)
- Media Center, Foobar, WMP, Winamp, and more support — supported by most popular players and rippers
- Easy — the Windows environment interface is both powerful and easy to use
- Free — Monkey’s Audio is completely free!
- Error detection — Monkey’s Audio incorporates redundant CRC’s to ensure proper decompression of data (errors never go unnoticed)
- Tagging support — Monkey’s Audio uses its own extremely flexible APE Tags so you can easily manage and catalogue your Monkey’s Audio collection
- External coder support — you can use Monkey's Audio as a front-end for all of your encoding needs
- Freely available source code, simple SDK and non-restrictive licensing — other developers can easily use Monkey's Audio in their own programs, and there are no restrictive licensing agreements
Changes in Monkey's Audio 4.12:- Changed: Numerous fixes for OSX and 64-bit compatibility.
* Monkey's Audio 4.11:
- NEW: Switched from MMX to SSE assembly, making compression and decompression faster.
- NEW: Switched to latest Microsoft compiler, making everything around 5% faster.
- Changed: Removed support for old Monkey's Audio 3.92 and earlier files (it hasn't been possible to make these files for over ten years -- use an old copy of Monkey's Audio to convert these files to the latest format if you have any).
- Changed: Fixed a few compiler warnings.
- Changed: Removed dependence on third-party NASM assembly compiler in favor of intrinsics (which compile nicely with all major compilers).
- Changed: Put all Monkey's Audio source code into a namespace APE so that linking into third-party projects should never have name collisions.v
- Changed: Switched from #ifndef/endif to #pragma once (now supported by any reasonable compiler).
Freeware
http://monkeysaudio.com/