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# Hard-und Software Allgemein
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M$ Windows 8/10/11
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Thema: M$ Windows 8/10/11 (Gelesen 92274 mal)
0 Mitglieder und 2 Gäste betrachten dieses Thema.
SiLæncer
Cheff-Cubie
Beiträge: 191383
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Start Menu 8 4.5.0.1
«
Antwort #855 am:
21 September, 2018, 16:45 »
Start Menu 8 is meant to help Windows 8 users operate their computer with greater ease by bringing back a fully functional Start Menu. Moreover, after installing Start Menu 8, users can also choose to skip the Metro Screen so that their desktop is displayed when logging in to Windows.
Freeware
Changelog
+ Fully supported the latest Windows 10
+ Improved Start Menu's load speed and stability
+ More accurate detection for Modern apps
* Fixed known bugs
[close]
http://www.iobit.com/iobitstartmenu8.php
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
Cheff-Cubie
Beiträge: 191383
Ohne Input kein Output
StopWinUpdates 2.4
«
Antwort #856 am:
04 Oktober, 2018, 20:20 »
Disable Windows 10 updates to prevent the computer from automatically restarting itself while you're busy working on important projects.
Freeware
Whats new:>>
Disabled windows update task "Scheduled Start"
Disabled Delivery Optimization option in RS5 and newer
https://baltagy1.blogspot.com/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
Cheff-Cubie
Beiträge: 191383
Ohne Input kein Output
StopWinUpdates 2.5
«
Antwort #857 am:
10 Oktober, 2018, 18:30 »
Whats new:>>
- Hide Delivery Optimization tab in settings in RS5 and newer
- No need to disable Windows update task since update service is enabled and will enable the task later
https://baltagy1.blogspot.com/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
Cheff-Cubie
Beiträge: 191383
Ohne Input kein Output
StopUpdates10 2.0.34
«
Antwort #858 am:
06 November, 2018, 19:30 »
StopUpdates10 makes it easy for you to allow or block Windows 10 updates anytime.
StopUpdates10 does require installation but is simple to use. By default, you should see "Windows Updates is not blocked" in red letters and a red button that says "Stop Windows Updates!" Once blocked, everything is reversed and in green letters with text that says "Windows Updated is blocked!" and a button that reads "Restore Windows Updates."
Additionally, Greatis offers links to their other freeware programs including UnHackMe, BootReacer, Anti-WebMiner, and Edge Reset Button.
Freeware
Whats new:>>
Added Japanese (Meiryo Font) translation.
Updated previous Japanese translation.
http://greatis.com/blog/stopupdates10
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
Cheff-Cubie
Beiträge: 191383
Ohne Input kein Output
Windows 10 Insider Preview Build 18272
«
Antwort #859 am:
08 November, 2018, 20:45 »
Changelog
Sign-in Options Redesigned for Windows Hello:
Security shouldn’t be intimidating, and we aspire to help you eliminate passwords. That’s why we want to make sure you can easily set up your first line of defense securing your device with Windows Hello. Your feedback that the previous design was cluttered, and confusing is what drove us to simplify the Sign-in options Settings. We believe this update will help you choose the safest and fastest sign-in option for your needs, whether that’s using a PIN or a biometric factor like fingerprint or facial recognition.
Ultimately, we want to help you make the right decision for your situation. By condensing each sign-in option into a list that explains individual properties and next step for setup, we hope you feel more informed the next time you decide how you want to sign in using enhanced security features with Windows Hello.
Input Improvements:
Expanding SwiftKey’s Typing Intelligence to More Languages: In RS5 we started working on bringing SwiftKey’s AI technology to Windows, and we’re excited to announce that we’re expanding support to the following languages:
English (Canada) – en-CA
English (India) – en-IN
French (Canada) – fr-CA
French (Belgium) – fr-BE
French (Switzerland) – fr-CH
Portuguese (Portugal) – pt-PT
German (Switzerland) – de-CH
Spanish (United States) – es-US
If you’re a touch keyboard user that writes in any of these languages, please try out the text predictions and shapewriting in this build and let us know how it feels for you. If you’d like to compare how the keyboard feels with and without this change, check the options for supported languages under Settings > Devices > Typing > Suggestions and Autocorrections.
Using a physical keyboard? Hardware keyboard text suggestions are also supported with the above languages now. Text suggestions for the hardware keyboard is a learning tool we originally introduced in RS4, and expanded language support for with RS5. If you’d like to try it out in one of the supported languages, you can do so by enabling the “Show text suggestions as I type” feature under Settings > Devices > Typing.
Indic Phonetic keyboards now available for PC:
Do you write in an Indic language? We’ve heard your feedback, and in addition to the Indic Traditional INSCRIPT keyboards already available, with today’s build we’re adding Indic Phonetic keyboards for Hindi, Bangla, Tamil, Marathi, Punjabi, Gujarati, Odia, Telugu, Kannada and Malayalam!
How does a phonetic keyboard work? Basically it’s a convenient way of typing that leverages the English QWERTY keyboard – as you type, we use transliteration to suggest possible Indic text candidates. For example, if you typed “namaste” using the Hindi Phonetic keyboard we would suggest नमस्ते.
If your native language is one of the above languages or you have some knowledge of Indic languages, please try this out with either the hardware or touch keyboard and let us know how it feels.
Accessibility Improvements:
Narrator Caps Lock ON alert while typing: Narrator will now alert you when you are accidentally typing with Caps Lock turned on. The setting is on by default. To adjust this setting, visit Narrator Settings (Ctrl + Win + N), then navigate to the “Change how much content you hear” heading and review the combo box for “Change when you receive Caps Lock warnings while typing”.
It will work even if you have character echo option (“Hear characters as you type”) disabled, and it will work in edit fields as well as password field. By default, Narrator will always alert you regardless of presses of the Shift key as you type alphabetic characters. But you can choose to only be alerted when you press the Shift key together with an alphabetic character, or you can disable the feature altogether.
In this initial release, the sound effect you hear will sound like the standard Narrator error sound effect which we are working on improving. We look forward to your feedback on this new feature!
Other Updates for Insiders:
Snip & Sketch (Version 10.1809.2964.0): Thank you to everyone who’s shared feedback so far! It’s been great seeing all of your comments, and we’re making progress on addressing them with our latest app update that’s in the process of rolling out to Insiders in the Fast ring. The update brings several improvements, including:
Adding some emphasis. Planning to paste your screenshot somewhere? Does that place have the same color background as the background of your screenshot? When you update to the latest app version you’ll find a new option to add a border to your screenshots – giving them that little bit extra needed to stand out.
Printing! Sometimes you want to keep a physical copy of your screenshots – we hear you that it took too many steps before, and have added a button in the toolbar so you can print directly from the app (you can also print to PDF!)
Refining our save options:
If you have unsaved changes and go to close a window or open a file that will now pop a confirmation.
The default proposed file name will now include a timestamp.
We’ve heard your feedback and saving now also supports jpg and gif file types.
Also, we have a new settings page! We’re replacing our old the old About flyout with a full settings page where you’ll find the aforementioned option to add a border, an option for updates made to your snip to copy automatically to your clipboard, and more!
Sticky Notes 3.1 (Version 3.1.32): Thank you for sharing your feedback on 3.0 release with us. We think you are going to love this update!
We tested the waters with the Charcoal Note and you all seemed keen to go even darker! Introducing full-on Dark Mode support in Sticky Notes. We support Windows Dark Mode as well as the ability to set your color mode in Sticky Notes to suit your mood independent of your system settings.
Everyone seemed excited about Sticky Notes syncing, so we spent some time making it even faster! Check it out and let us know how it feels.
General changes, improvements, and fixes for PC:
We’re rolling out a feature where if you right click on a group name or tile folder in Start, you will now have an option to unpin it. Currently 50% of Insiders will have this option.
We fixed an issue where Task Manager settings wouldn’t persist after closing and reopening Task Manager in recent flights.
We fixed an issue where only users in Vietnam could use the new Vietnamese Telex and Number key-based keyboards. Now anyone can use them – please try it out if you’re familiar with the language!
We fixed an issue where doing an upwards search with wrap enabled in Notepad wouldn’t find the last word in the text.
We fixed an issue that could result in Settings crashing when navigating to Data Usage.
We fixed an issue where starting the PIN removal process in Settings then clicking Cancel when prompted for your password would crash Settings.
We fixed an issue where twinui.dll would crash on some devices in the last few builds after selecting a wireless display to project to from the Connect flyout.
We fixed an issue where enhancements selected under Speaker Properties > Enhancements wouldn’t persist on upgrade.
We fixed an issue resulting in FLAC metadata being cut short in File Explorer and other locations.
The “Forget” option for Wi-Fi profiles is now available for non-admin users.
Ctrl + Mouse Wheel Scroll to zoom in text is now supported in Command Prompt, PowerShell and WSL.
When using dark theme (Settings > Personalization > Colors) your scrollbars in Command Prompt, PowerShell and WSL will now become dark too.
We fixed an issue with the console that could cause graphical glitches in the embedded terminal of VS Code (see Microsoft/vscode#57803).
The options to change your default app mode and enable/disable transparency have moved to the top of Colors Settings so it’s easier for people to find.
[close]
https://insider.windows.com/de-de/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
Cheff-Cubie
Beiträge: 191383
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Wu10Man 2.0.0
«
Antwort #860 am:
26 Dezember, 2018, 21:45 »
Wu10Man is a tool designed to help you manage the irritating automatic updates by configuring the group policy or disabling various services and URLs..
MIT License
Changelog
This is a kind of large update.
Updated UI to allow for easier future changes to functionality.
Changed Windows Service functionality to rename system files instead of trying to block via credentials.
Backwards compatibility is maintained to undo credentials changes.
Added support for disabling new Windows Update Medic Service which was voiding previous versions.
Fixes #7
[close]
https://github.com/WereDev/Wu10Man
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
Cheff-Cubie
Beiträge: 191383
Ohne Input kein Output
Windows 10 Insider Preview Build 18334
«
Antwort #861 am:
13 Februar, 2019, 13:11 »
Changelog
Tools Updates:
Message Compiler (mc.exe):
The “-mof” switch (to generate XP-compatible ETW helpers) is considered to be deprecated and will be removed in a future version of mc.exe. Removing this switch will cause the generated ETW helpers to expect Vista or later.
The “-A” switch (to generate .BIN files using ANSI encoding instead of Unicode) is considered to be deprecated and will be removed in a future version of mc.exe. Removing this switch will cause the generated .BIN files to use Unicode string encoding.
The behavior of the “-A” switch has changed. Prior to Windows 1607 Anniversary Update SDK, when using the -A switch, BIN files were encoded using the build system’s ANSI code page. In the Windows 1607 Anniversary Update SDK, mc.exe’s behavior was inadvertently changed to encode BIN files using the build system’s OEM code page. In the 19H1 SDK, mc.exe’s previous behavior has been restored and it now encodes BIN files using the build system’s ANSI code page. Note that the -A switch is deprecated, as ANSI-encoded BIN files do not provide a consistent user experience in multi-lingual systems.
Breaking Changes:
Change to effect graph of the AcrylicBrush:
In this Preview SDK we’ll be adding a blend mode to the effect graph of the AcrylicBrush called Luminosity. This blend mode will ensure that shadows do not appear behind acrylic surfaces without a cutout. We will also be exposing a LuminosityBlendOpacity API available for tweaking that allows for more AcrylicBrush customization.
By default, for those that have not specified any LuminosityBlendOpacity on their AcrylicBrushes, we have implemented some logic to ensure that the Acrylic will look as similar as it can to current 1809 acrylics. Please note that we will be updating our default brushes to account for this recipe change.
TraceLoggingProvider.h / TraceLoggingWrite:
Events generated by TraceLoggingProvider.h (e.g. via TraceLoggingWrite macros) will now always have Id and Version set to 0.
Previously, TraceLoggingProvider.h would assign IDs to events at link time. These IDs were unique within a DLL or EXE, but changed from build to build and from module to module.
API Updates, Additions and Removals:
Note: The class PushNotificationChannelsRevokedEventArgs which was available in previous flights has been removed.
Additions:
namespace Windows.AI.MachineLearning {
public sealed class LearningModelSession : IClosable {
public LearningModelSession(LearningModel model, LearningModelDevice deviceToRunOn, LearningModelSessionOptions learningModelSessionOptions);
public sealed class LearningModelSessionOptions
public sealed class TensorBoolean : IClosable, ILearningModelFeatureValue, IMemoryBuffer, ITensor {
void Close();
public static TensorBoolean CreateFromBuffer(long[] shape, IBuffer buffer);
public static TensorBoolean CreateFromShapeArrayAndDataArray(long[] shape, bool[] data);
IMemoryBufferReference CreateReference();
public sealed class TensorDouble : IClosable, ILearningModelFeatureValue, IMemoryBuffer, ITensor {
void Close();
public static TensorDouble CreateFromBuffer(long[] shape, IBuffer buffer);
public static TensorDouble CreateFromShapeArrayAndDataArray(long[] shape, double[] data);
IMemoryBufferReference CreateReference();
public sealed class TensorFloat : IClosable, ILearningModelFeatureValue, IMemoryBuffer, ITensor {
void Close();
public static TensorFloat CreateFromBuffer(long[] shape, IBuffer buffer);
public static TensorFloat CreateFromShapeArrayAndDataArray(long[] shape, float[] data);
IMemoryBufferReference CreateReference();
public sealed class TensorFloat16Bit : IClosable, ILearningModelFeatureValue, IMemoryBuffer, ITensor {
void Close();
public static TensorFloat16Bit CreateFromBuffer(long[] shape, IBuffer buffer);
public static TensorFloat16Bit CreateFromShapeArrayAndDataArray(long[] shape, float[] data);
IMemoryBufferReference CreateReference();
public sealed class TensorInt16Bit : IClosable, ILearningModelFeatureValue, IMemoryBuffer, ITensor {
void Close();
public static TensorInt16Bit CreateFromBuffer(long[] shape, IBuffer buffer);
public static TensorInt16Bit CreateFromShapeArrayAndDataArray(long[] shape, short[] data);
IMemoryBufferReference CreateReference();
public sealed class TensorInt32Bit : IClosable, ILearningModelFeatureValue, IMemoryBuffer, ITensor {
void Close();
public static TensorInt32Bit CreateFromBuffer(long[] shape, IBuffer buffer);
public static TensorInt32Bit CreateFromShapeArrayAndDataArray(long[] shape, int[] data);
IMemoryBufferReference CreateReference();
public sealed class TensorInt64Bit : IClosable, ILearningModelFeatureValue, IMemoryBuffer, ITensor {
void Close();
public static TensorInt64Bit CreateFromBuffer(long[] shape, IBuffer buffer);
public static TensorInt64Bit CreateFromShapeArrayAndDataArray(long[] shape, long[] data);
IMemoryBufferReference CreateReference();
public sealed class TensorInt8Bit : IClosable, ILearningModelFeatureValue, IMemoryBuffer, ITensor {
void Close();
public static TensorInt8Bit CreateFromBuffer(long[] shape, IBuffer buffer);
public static TensorInt8Bit CreateFromShapeArrayAndDataArray(long[] shape, byte[] data);
IMemoryBufferReference CreateReference();
public sealed class TensorString : IClosable, ILearningModelFeatureValue, IMemoryBuffer, ITensor {
void Close();
public static TensorString CreateFromShapeArrayAndDataArray(long[] shape, string[] data);
IMemoryBufferReference CreateReference();
public sealed class TensorUInt16Bit : IClosable, ILearningModelFeatureValue, IMemoryBuffer, ITensor {
void Close();
public static TensorUInt16Bit CreateFromBuffer(long[] shape, IBuffer buffer);
public static TensorUInt16Bit CreateFromShapeArrayAndDataArray(long[] shape, ushort[] data);
IMemoryBufferReference CreateReference();
public sealed class TensorUInt32Bit : IClosable, ILearningModelFeatureValue, IMemoryBuffer, ITensor {
void Close();
public static TensorUInt32Bit CreateFromBuffer(long[] shape, IBuffer buffer);
public static TensorUInt32Bit CreateFromShapeArrayAndDataArray(long[] shape, uint[] data);
IMemoryBufferReference CreateReference();
public sealed class TensorUInt64Bit : IClosable, ILearningModelFeatureValue, IMemoryBuffer, ITensor {
void Close();
public static TensorUInt64Bit CreateFromBuffer(long[] shape, IBuffer buffer);
public static TensorUInt64Bit CreateFromShapeArrayAndDataArray(long[] shape, ulong[] data);
IMemoryBufferReference CreateReference();
public sealed class TensorUInt8Bit : IClosable, ILearningModelFeatureValue, IMemoryBuffer, ITensor {
void Close();
public static TensorUInt8Bit CreateFromBuffer(long[] shape, IBuffer buffer);
public static TensorUInt8Bit CreateFromShapeArrayAndDataArray(long[] shape, byte[] data);
IMemoryBufferReference CreateReference();
namespace Windows.ApplicationModel {
public sealed class Package {
StorageFolder EffectiveLocation { get; }
StorageFolder MutableLocation { get; }
namespace Windows.ApplicationModel.AppService {
public sealed class AppServiceConnection : IClosable {
public static IAsyncOperation<StatelessAppServiceResponse> SendStatelessMessageAsync(AppServiceConnection connection, RemoteSystemConnectionRequest connectionRequest, ValueSet message);
public sealed class AppServiceTriggerDetails {
string CallerRemoteConnectionToken { get; }
public sealed class StatelessAppServiceResponse
public enum StatelessAppServiceResponseStatus
namespace Windows.ApplicationModel.Background {
public sealed class ConversationalAgentTrigger : IBackgroundTrigger
namespace Windows.ApplicationModel.Calls {
public sealed class PhoneLine {
string TransportDeviceId { get; }
void EnableTextReply(bool value);
public enum PhoneLineTransport {
Bluetooth = 2,
public sealed class PhoneLineTransportDevice
namespace Windows.ApplicationModel.Calls.Background {
public enum PhoneIncomingCallDismissedReason
public sealed class PhoneIncomingCallDismissedTriggerDetails
public enum PhoneTriggerType {
IncomingCallDismissed = 6,
namespace Windows.ApplicationModel.Calls.Provider {
public static class PhoneCallOriginManager {
public static bool IsSupported { get; }
namespace Windows.ApplicationModel.ConversationalAgent {
public sealed class ConversationalAgentSession : IClosable
public sealed class ConversationalAgentSessionInterruptedEventArgs
public enum ConversationalAgentSessionUpdateResponse
public sealed class ConversationalAgentSignal
public sealed class ConversationalAgentSignalDetectedEventArgs
public enum ConversationalAgentState
public sealed class ConversationalAgentSystemStateChangedEventArgs
public enum ConversationalAgentSystemStateChangeType
namespace Windows.ApplicationModel.Preview.Holographic {
public sealed class HolographicKeyboardPlacementOverridePreview
namespace Windows.ApplicationModel.Resources {
public sealed class ResourceLoader {
public static ResourceLoader GetForUIContext(UIContext context);
namespace Windows.ApplicationModel.Resources.Core {
public sealed class ResourceCandidate {
ResourceCandidateKind Kind { get; }
public enum ResourceCandidateKind
public sealed class ResourceContext {
public static ResourceContext GetForUIContext(UIContext context);
namespace Windows.ApplicationModel.UserActivities {
public sealed class UserActivityChannel {
public static UserActivityChannel GetForUser(User user);
namespace Windows.Devices.Bluetooth.GenericAttributeProfile {
public enum GattServiceProviderAdvertisementStatus {
StartedWithoutAllAdvertisementData = 4,
public sealed class GattServiceProviderAdvertisingParameters {
IBuffer ServiceData { get; set; }
namespace Windows.Devices.Enumeration {
public enum DevicePairingKinds : uint {
ProvidePasswordCredential = (uint)16,
public sealed class DevicePairingRequestedEventArgs {
void AcceptWithPasswordCredential(PasswordCredential passwordCredential);
namespace Windows.Devices.Input {
public sealed class PenDevice
namespace Windows.Devices.PointOfService {
public sealed class JournalPrinterCapabilities : ICommonPosPrintStationCapabilities {
bool IsReversePaperFeedByLineSupported { get; }
bool IsReversePaperFeedByMapModeUnitSupported { get; }
bool IsReverseVideoSupported { get; }
bool IsStrikethroughSupported { get; }
bool IsSubscriptSupported { get; }
bool IsSuperscriptSupported { get; }
public sealed class JournalPrintJob : IPosPrinterJob {
void FeedPaperByLine(int lineCount);
void FeedPaperByMapModeUnit(int distance);
void Print(string data, PosPrinterPrintOptions printOptions);
public sealed class PosPrinter : IClosable {
IVectorView<uint> SupportedBarcodeSymbologies { get; }
PosPrinterFontProperty GetFontProperty(string typeface);
public sealed class PosPrinterFontProperty
public sealed class PosPrinterPrintOptions
public sealed class ReceiptPrinterCapabilities : ICommonPosPrintStationCapabilities, ICommonReceiptSlipCapabilities {
bool IsReversePaperFeedByLineSupported { get; }
bool IsReversePaperFeedByMapModeUnitSupported { get; }
bool IsReverseVideoSupported { get; }
bool IsStrikethroughSupported { get; }
bool IsSubscriptSupported { get; }
bool IsSuperscriptSupported { get; }
public sealed class ReceiptPrintJob : IPosPrinterJob, IReceiptOrSlipJob {
void FeedPaperByLine(int lineCount);
void FeedPaperByMapModeUnit(int distance);
void Print(string data, PosPrinterPrintOptions printOptions);
void StampPaper();
public struct SizeUInt32
public sealed class SlipPrinterCapabilities : ICommonPosPrintStationCapabilities, ICommonReceiptSlipCapabilities {
bool IsReversePaperFeedByLineSupported { get; }
bool IsReversePaperFeedByMapModeUnitSupported { get; }
bool IsReverseVideoSupported { get; }
bool IsStrikethroughSupported { get; }
bool IsSubscriptSupported { get; }
bool IsSuperscriptSupported { get; }
public sealed class SlipPrintJob : IPosPrinterJob, IReceiptOrSlipJob {
void FeedPaperByLine(int lineCount);
void FeedPaperByMapModeUnit(int distance);
void Print(string data, PosPrinterPrintOptions printOptions);
namespace Windows.Globalization {
public sealed class CurrencyAmount
namespace Windows.Graphics.DirectX {
public enum DirectXPrimitiveTopology
namespace Windows.Graphics.Holographic {
public sealed class HolographicCamera {
HolographicViewConfiguration ViewConfiguration { get; }
public sealed class HolographicDisplay {
HolographicViewConfiguration TryGetViewConfiguration(HolographicViewConfigurationKind kind);
public sealed class HolographicViewConfiguration
public enum HolographicViewConfigurationKind
namespace Windows.Management.Deployment {
public enum AddPackageByAppInstallerOptions : uint {
LimitToExistingPackages = (uint)512,
public enum DeploymentOptions : uint {
RetainFilesOnFailure = (uint)2097152,
namespace Windows.Media.Devices {
public sealed class InfraredTorchControl
public enum InfraredTorchMode
public sealed class VideoDeviceController : IMediaDeviceController {
InfraredTorchControl InfraredTorchControl { get; }
namespace Windows.Media.Miracast {
public sealed class MiracastReceiver
public sealed class MiracastReceiverApplySettingsResult
public enum MiracastReceiverApplySettingsStatus
public enum MiracastReceiverAuthorizationMethod
public sealed class MiracastReceiverConnection : IClosable
public sealed class MiracastReceiverConnectionCreatedEventArgs
public sealed class MiracastReceiverCursorImageChannel
public sealed class MiracastReceiverCursorImageChannelSettings
public sealed class MiracastReceiverDisconnectedEventArgs
public enum MiracastReceiverDisconnectReason
public sealed class MiracastReceiverGameControllerDevice
public enum MiracastReceiverGameControllerDeviceUsageMode
public sealed class MiracastReceiverInputDevices
public sealed class MiracastReceiverKeyboardDevice
public enum MiracastReceiverListeningStatus
public sealed class MiracastReceiverMediaSourceCreatedEventArgs
public sealed class MiracastReceiverSession : IClosable
public sealed class MiracastReceiverSessionStartResult
public enum MiracastReceiverSessionStartStatus
public sealed class MiracastReceiverSettings
public sealed class MiracastReceiverStatus
public sealed class MiracastReceiverStreamControl
public sealed class MiracastReceiverVideoStreamSettings
public enum MiracastReceiverWiFiStatus
public sealed class MiracastTransmitter
public enum MiracastTransmitterAuthorizationStatus
namespace Windows.Networking.Connectivity {
public enum NetworkAuthenticationType {
Wpa3 = 10,
Wpa3Sae = 11,
namespace Windows.Networking.NetworkOperators {
public sealed class ESim {
ESimDiscoverResult Discover();
ESimDiscoverResult Discover(string serverAddress, string matchingId);
IAsyncOperation<ESimDiscoverResult> DiscoverAsync();
IAsyncOperation<ESimDiscoverResult> DiscoverAsync(string serverAddress, string matchingId);
public sealed class ESimDiscoverEvent
public sealed class ESimDiscoverResult
public enum ESimDiscoverResultKind
namespace Windows.Perception.People {
public sealed class EyesPose
public enum HandJointKind
public sealed class HandMeshObserver
public struct HandMeshVertex
public sealed class HandMeshVertexState
public sealed class HandPose
public struct JointPose
public enum JointPoseAccuracy
namespace Windows.Perception.Spatial {
public struct SpatialRay
namespace Windows.Perception.Spatial.Preview {
public sealed class SpatialGraphInteropFrameOfReferencePreview
public static class SpatialGraphInteropPreview {
public static SpatialGraphInteropFrameOfReferencePreview TryCreateFrameOfReference(SpatialCoordinateSystem coordinateSystem);
public static SpatialGraphInteropFrameOfReferencePreview TryCreateFrameOfReference(SpatialCoordinateSystem coordinateSystem, Vector3 relativePosition);
public static SpatialGraphInteropFrameOfReferencePreview TryCreateFrameOfReference(SpatialCoordinateSystem coordinateSystem, Vector3 relativePosition, Quaternion relativeOrientation);
namespace Windows.Security.Authorization.AppCapabilityAccess {
public sealed class AppCapability
public sealed class AppCapabilityAccessChangedEventArgs
public enum AppCapabilityAccessStatus
namespace Windows.Security.DataProtection {
public enum UserDataAvailability
public sealed class UserDataAvailabilityStateChangedEventArgs
public sealed class UserDataBufferUnprotectResult
public enum UserDataBufferUnprotectStatus
public sealed class UserDataProtectionManager
public sealed class UserDataStorageItemProtectionInfo
public enum UserDataStorageItemProtectionStatus
namespace Windows.Storage.AccessCache {
public static class StorageApplicationPermissions {
public static StorageItemAccessList GetFutureAccessListForUser(User user);
public static StorageItemMostRecentlyUsedList GetMostRecentlyUsedListForUser(User user);
namespace Windows.Storage.Pickers {
public sealed class FileOpenPicker {
User User { get; }
public static FileOpenPicker CreateForUser(User user);
public sealed class FileSavePicker {
User User { get; }
public static FileSavePicker CreateForUser(User user);
public sealed class FolderPicker {
User User { get; }
public static FolderPicker CreateForUser(User user);
namespace Windows.System {
public sealed class DispatcherQueue {
bool HasThreadAccess { get; }
public enum ProcessorArchitecture {
Arm64 = 12,
X86OnArm64 = 14,
namespace Windows.System.Profile {
public static class AppApplicability
public sealed class UnsupportedAppRequirement
public enum UnsupportedAppRequirementReasons : uint
namespace Windows.System.RemoteSystems {
public sealed class RemoteSystem {
User User { get; }
public static RemoteSystemWatcher CreateWatcherForUser(User user);
public static RemoteSystemWatcher CreateWatcherForUser(User user, IIterable<IRemoteSystemFilter> filters);
public sealed class RemoteSystemApp {
string ConnectionToken { get; }
User User { get; }
public sealed class RemoteSystemConnectionRequest {
string ConnectionToken { get; }
public static RemoteSystemConnectionRequest CreateFromConnectionToken(string connectionToken);
public static RemoteSystemConnectionRequest CreateFromConnectionTokenForUser(User user, string connectionToken);
public sealed class RemoteSystemWatcher {
User User { get; }
namespace Windows.UI {
public sealed class UIContentRoot
public sealed class UIContext
namespace Windows.UI.Composition {
public enum CompositionBitmapInterpolationMode {
MagLinearMinLinearMipLinear = 2,
MagLinearMinLinearMipNearest = 3,
MagLinearMinNearestMipLinear = 4,
MagLinearMinNearestMipNearest = 5,
MagNearestMinLinearMipLinear = 6,
MagNearestMinLinearMipNearest = 7,
MagNearestMinNearestMipLinear = 8,
MagNearestMinNearestMipNearest = 9,
public sealed class CompositionGraphicsDevice : CompositionObject {
CompositionMipmapSurface CreateMipmapSurface(SizeInt32 sizePixels, DirectXPixelFormat pixelFormat, DirectXAlphaMode alphaMode);
public sealed class CompositionMipmapSurface : CompositionObject, ICompositionSurface
public sealed class CompositionProjectedShadow : CompositionObject
public sealed class CompositionProjectedShadowCaster : CompositionObject
public sealed class CompositionProjectedShadowCasterCollection : CompositionObject, IIterable<CompositionProjectedShadowCaster>
public enum CompositionProjectedShadowDrawOrder
public sealed class CompositionProjectedShadowReceiver : CompositionObject
public sealed class CompositionProjectedShadowReceiverUnorderedCollection : CompositionObject, IIterable<CompositionProjectedShadowReceiver>
public sealed class CompositionRadialGradientBrush : CompositionGradientBrush
public sealed class CompositionSurfaceBrush : CompositionBrush {
bool SnapToPixels { get; set; }
public class CompositionTransform : CompositionObject
public sealed class CompositionVisualSurface : CompositionObject, ICompositionSurface
public sealed class Compositor : IClosable {
CompositionProjectedShadow CreateProjectedShadow();
CompositionProjectedShadowCaster CreateProjectedShadowCaster();
CompositionProjectedShadowReceiver CreateProjectedShadowReceiver();
CompositionRadialGradientBrush CreateRadialGradientBrush();
CompositionVisualSurface CreateVisualSurface();
public interface ICompositorPartner_ProjectedShadow
public interface IVisualElement
namespace Windows.UI.Composition.Interactions {
public enum InteractionBindingAxisModes : uint
public sealed class InteractionTracker : CompositionObject {
public static InteractionBindingAxisModes GetBindingMode(InteractionTracker boundTracker1, InteractionTracker boundTracker2);
public static void SetBindingMode(InteractionTracker boundTracker1, InteractionTracker boundTracker2, InteractionBindingAxisModes axisMode);
public sealed class InteractionTrackerCustomAnimationStateEnteredArgs {
bool IsFromBinding { get; }
public sealed class InteractionTrackerIdleStateEnteredArgs {
bool IsFromBinding { get; }
public sealed class InteractionTrackerInertiaStateEnteredArgs {
bool IsFromBinding { get; }
public sealed class InteractionTrackerInteractingStateEnteredArgs {
bool IsFromBinding { get; }
public class VisualInteractionSource : CompositionObject, ICompositionInteractionSource {
public static VisualInteractionSource CreateFromIVisualElement(IVisualElement source);
namespace Windows.UI.Composition.Scenes {
public enum SceneAlphaMode
public enum SceneAttributeSemantic
public sealed class SceneBoundingBox : SceneObject
public class SceneComponent : SceneObject
public sealed class SceneComponentCollection : SceneObject, IIterable<SceneComponent>, IVector<SceneComponent>
public enum SceneComponentType
public class SceneMaterial : SceneObject
public class SceneMaterialInput : SceneObject
public sealed class SceneMesh : SceneObject
public sealed class SceneMeshMaterialAttributeMap : SceneObject, IIterable<IKeyValuePair<string, SceneAttributeSemantic>>, IMap<string, SceneAttributeSemantic>
public sealed class SceneMeshRendererComponent : SceneRendererComponent
public sealed class SceneMetallicRoughnessMaterial : ScenePbrMaterial
public sealed class SceneModelTransform : CompositionTransform
public sealed class SceneNode : SceneObject
public sealed class SceneNodeCollection : SceneObject, IIterable<SceneNode>, IVector<SceneNode>
public class SceneObject : CompositionObject
public class ScenePbrMaterial : SceneMaterial
public class SceneRendererComponent : SceneComponent
public sealed class SceneSurfaceMaterialInput : SceneMaterialInput
public sealed class SceneVisual : ContainerVisual
public enum SceneWrappingMode
namespace Windows.UI.Core {
public sealed class CoreWindow : ICorePointerRedirector, ICoreWindow {
UIContext UIContext { get; }
namespace Windows.UI.Core.Preview {
public sealed class CoreAppWindowPreview
namespace Windows.UI.Input {
public class AttachableInputObject : IClosable
public enum GazeInputAccessStatus
public sealed class InputActivationListener : AttachableInputObject
public sealed class InputActivationListenerActivationChangedEventArgs
public enum InputActivationState
namespace Windows.UI.Input.Preview {
public static class InputActivationListenerPreview
namespace Windows.UI.Input.Spatial {
public sealed class SpatialInteractionManager {
public static bool IsSourceKindSupported(SpatialInteractionSourceKind kind);
public sealed class SpatialInteractionSource {
HandMeshObserver TryCreateHandMeshObserver();
IAsyncOperation<HandMeshObserver> TryCreateHandMeshObserverAsync();
public sealed class SpatialInteractionSourceState {
HandPose TryGetHandPose();
public sealed class SpatialPointerPose {
EyesPose Eyes { get; }
bool IsHeadCapturedBySystem { get; }
namespace Windows.UI.Notifications {
public sealed class ToastActivatedEventArgs {
ValueSet UserInput { get; }
public sealed class ToastNotification {
bool ExpiresOnReboot { get; set; }
namespace Windows.UI.ViewManagement {
public sealed class ApplicationView {
string PersistedStateId { get; set; }
UIContext UIContext { get; }
WindowingEnvironment WindowingEnvironment { get; }
public static void ClearAllPersistedState();
public static void ClearPersistedState(string key);
IVectorView<DisplayRegion> GetDisplayRegions();
public sealed class InputPane {
public static InputPane GetForUIContext(UIContext context);
public sealed class UISettings {
bool AutoHideScrollBars { get; }
event TypedEventHandler<UISettings, UISettingsAutoHideScrollBarsChangedEventArgs> AutoHideScrollBarsChanged;
public sealed class UISettingsAutoHideScrollBarsChangedEventArgs
namespace Windows.UI.ViewManagement.Core {
public sealed class CoreInputView {
public static CoreInputView GetForUIContext(UIContext context);
namespace Windows.UI.WindowManagement {
public sealed class AppWindow
public sealed class AppWindowChangedEventArgs
public sealed class AppWindowClosedEventArgs
public enum AppWindowClosedReason
public sealed class AppWindowCloseRequestedEventArgs
public sealed class AppWindowFrame
public enum AppWindowFrameStyle
public sealed class AppWindowPlacement
public class AppWindowPresentationConfiguration
public enum AppWindowPresentationKind
public sealed class AppWindowPresenter
public sealed class AppWindowTitleBar
public sealed class AppWindowTitleBarOcclusion
public enum AppWindowTitleBarVisibility
public sealed class CompactOverlayPresentationConfiguration : AppWindowPresentationConfiguration
public sealed class DefaultPresentationConfiguration : AppWindowPresentationConfiguration
public sealed class DisplayRegion
public sealed class FullScreenPresentationConfiguration : AppWindowPresentationConfiguration
public sealed class WindowingEnvironment
public sealed class WindowingEnvironmentAddedEventArgs
public sealed class WindowingEnvironmentChangedEventArgs
public enum WindowingEnvironmentKind
public sealed class WindowingEnvironmentRemovedEventArgs
namespace Windows.UI.WindowManagement.Preview {
public sealed class WindowManagementPreview
namespace Windows.UI.Xaml {
public class UIElement : DependencyObject, IAnimationObject, IVisualElement {
Vector3 ActualOffset { get; }
Vector2 ActualSize { get; }
Shadow Shadow { get; set; }
public static DependencyProperty ShadowProperty { get; }
UIContext UIContext { get; }
XamlRoot XamlRoot { get; set; }
public class UIElementWeakCollection : IIterable<UIElement>, IVector<UIElement>
public sealed class Window {
UIContext UIContext { get; }
public sealed class XamlRoot
public sealed class XamlRootChangedEventArgs
namespace Windows.UI.Xaml.Controls {
public sealed class DatePickerFlyoutPresenter : Control {
bool IsDefaultShadowEnabled { get; set; }
public static DependencyProperty IsDefaultShadowEnabledProperty { get; }
public class FlyoutPresenter : ContentControl {
bool IsDefaultShadowEnabled { get; set; }
public static DependencyProperty IsDefaultShadowEnabledProperty { get; }
public class InkToolbar : Control {
InkPresenter TargetInkPresenter { get; set; }
public static DependencyProperty TargetInkPresenterProperty { get; }
public class MenuFlyoutPresenter : ItemsControl {
bool IsDefaultShadowEnabled { get; set; }
public static DependencyProperty IsDefaultShadowEnabledProperty { get; }
public sealed class TimePickerFlyoutPresenter : Control {
bool IsDefaultShadowEnabled { get; set; }
public static DependencyProperty IsDefaultShadowEnabledProperty { get; }
public class TwoPaneView : Control
public enum TwoPaneViewMode
public enum TwoPaneViewPriority
public enum TwoPaneViewTallModeConfiguration
public enum TwoPaneViewWideModeConfiguration
namespace Windows.UI.Xaml.Controls.Maps {
public sealed class MapControl : Control {
bool CanTiltDown { get; }
public static DependencyProperty CanTiltDownProperty { get; }
bool CanTiltUp { get; }
public static DependencyProperty CanTiltUpProperty { get; }
bool CanZoomIn { get; }
public static DependencyProperty CanZoomInProperty { get; }
bool CanZoomOut { get; }
public static DependencyProperty CanZoomOutProperty { get; }
public enum MapLoadingStatus {
DownloadedMapsManagerUnavailable = 3,
namespace Windows.UI.Xaml.Controls.Primitives {
public sealed class AppBarTemplateSettings : DependencyObject {
double NegativeCompactVerticalDelta { get; }
double NegativeHiddenVerticalDelta { get; }
double NegativeMinimalVerticalDelta { get; }
public sealed class CommandBarTemplateSettings : DependencyObject {
double OverflowContentCompactYTranslation { get; }
double OverflowContentHiddenYTranslation { get; }
double OverflowContentMinimalYTranslation { get; }
public class FlyoutBase : DependencyObject {
bool IsConstrainedToRootBounds { get; }
bool ShouldConstrainToRootBounds { get; set; }
public static DependencyProperty ShouldConstrainToRootBoundsProperty { get; }
XamlRoot XamlRoot { get; set; }
public sealed class Popup : FrameworkElement {
bool IsConstrainedToRootBounds { get; }
bool ShouldConstrainToRootBounds { get; set; }
public static DependencyProperty ShouldConstrainToRootBoundsProperty { get; }
namespace Windows.UI.Xaml.Core.Direct {
public enum XamlPropertyIndex {
AppBarTemplateSettings_NegativeCompactVerticalDelta = 2367,
AppBarTemplateSettings_NegativeHiddenVerticalDelta = 2368,
AppBarTemplateSettings_NegativeMinimalVerticalDelta = 2369,
CommandBarTemplateSettings_OverflowContentCompactYTranslation = 2384,
CommandBarTemplateSettings_OverflowContentHiddenYTranslation = 2385,
CommandBarTemplateSettings_OverflowContentMinimalYTranslation = 2386,
FlyoutBase_ShouldConstrainToRootBounds = 2378,
FlyoutPresenter_IsDefaultShadowEnabled = 2380,
MenuFlyoutPresenter_IsDefaultShadowEnabled = 2381,
Popup_ShouldConstrainToRootBounds = 2379,
ThemeShadow_Receivers = 2279,
UIElement_ActualOffset = 2382,
UIElement_ActualSize = 2383,
UIElement_Shadow = 2130,
public enum XamlTypeIndex {
ThemeShadow = 964,
namespace Windows.UI.Xaml.Documents {
public class TextElement : DependencyObject {
XamlRoot XamlRoot { get; set; }
namespace Windows.UI.Xaml.Hosting {
public sealed class ElementCompositionPreview {
public static UIElement GetAppWindowContent(AppWindow appWindow);
public static void SetAppWindowContent(AppWindow appWindow, UIElement xamlContent);
namespace Windows.UI.Xaml.Input {
public sealed class FocusManager {
public static object GetFocusedElement(XamlRoot xamlRoot);
public class StandardUICommand : XamlUICommand {
StandardUICommandKind Kind { get; set; }
namespace Windows.UI.Xaml.Media {
public class AcrylicBrush : XamlCompositionBrushBase {
IReference<double> TintLuminosityOpacity { get; set; }
public static DependencyProperty TintLuminosityOpacityProperty { get; }
public class Shadow : DependencyObject
public class ThemeShadow : Shadow
public sealed class VisualTreeHelper {
public static IVectorView<Popup> GetOpenPopupsForXamlRoot(XamlRoot xamlRoot);
namespace Windows.UI.Xaml.Media.Animation {
public class GravityConnectedAnimationConfiguration : ConnectedAnimationConfiguration {
bool IsShadowEnabled { get; set; }
namespace Windows.Web.Http {
public sealed class HttpClient : IClosable, IStringable {
IAsyncOperationWithProgress<HttpRequestResult, HttpProgress> TryDeleteAsync(Uri uri);
IAsyncOperationWithProgress<HttpRequestResult, HttpProgress> TryGetAsync(Uri uri);
IAsyncOperationWithProgress<HttpRequestResult, HttpProgress> TryGetAsync(Uri uri, HttpCompletionOption completionOption);
IAsyncOperationWithProgress<HttpGetBufferResult, HttpProgress> TryGetBufferAsync(Uri uri);
IAsyncOperationWithProgress<HttpGetInputStreamResult, HttpProgress> TryGetInputStreamAsync(Uri uri);
IAsyncOperationWithProgress<HttpGetStringResult, HttpProgress> TryGetStringAsync(Uri uri);
IAsyncOperationWithProgress<HttpRequestResult, HttpProgress> TryPostAsync(Uri uri, IHttpContent content);
IAsyncOperationWithProgress<HttpRequestResult, HttpProgress> TryPutAsync(Uri uri, IHttpContent content);
IAsyncOperationWithProgress<HttpRequestResult, HttpProgress> TrySendRequestAsync(HttpRequestMessage request);
IAsyncOperationWithProgress<HttpRequestResult, HttpProgress> TrySendRequestAsync(HttpRequestMessage request, HttpCompletionOption completionOption);
public sealed class HttpGetBufferResult : IClosable, IStringable
public sealed class HttpGetInputStreamResult : IClosable, IStringable
public sealed class HttpGetStringResult : IClosable, IStringable
public sealed class HttpRequestResult : IClosable, IStringable
namespace Windows.Web.Http.Filters {
public sealed class HttpBaseProtocolFilter : IClosable, IHttpFilter {
User User { get; }
public static HttpBaseProtocolFilter CreateForUser(User user);
[close]
https://insider.windows.com/de-de/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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Folderico 6.0
«
Antwort #862 am:
18 Februar, 2019, 20:20 »
FolderIco allows to change the color of Windows folder in one click!
Freeware
Whats new:>>
Added support of changing multiple folders icons
Added feature to reset folder icons from main dialog
Added feature to change folders & subfolders icons
Added command line support
Improved usability and stability
https://www.folderico.com/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
Cheff-Cubie
Beiträge: 191383
Ohne Input kein Output
Folderico 6.1
«
Antwort #863 am:
19 Februar, 2019, 16:50 »
Whats new:>>
Minor improvements
https://www.folderico.com/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
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Beiträge: 191383
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Folderico 6.2
«
Antwort #864 am:
22 Februar, 2019, 13:39 »
Whats new:>>
Improved network folder changes
https://www.folderico.com/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
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Beiträge: 191383
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Wu10Man 2.1.0
«
Antwort #865 am:
25 Februar, 2019, 12:21 »
Changelog
Enabling a service no longer requires a reboot to take effect
Except for Medic Service due to access rights
Added version number to About page.
Fixed #10 - Service incorrectly identified as Enabled.
Fixed issue where service cannot be enabled if another process recreated the service file.
[close]
https://github.com/WereDev/Wu10Man
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
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Beiträge: 191383
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Windows 10 Auto-Night-Mode 2.1.1
«
Antwort #866 am:
03 März, 2019, 21:10 »
Windows 10 Auto-Night-Mode automatically switches between the dark and light theme of Windows 10.
Windows 10 has Color settings that allow you to choose light or dark mode, but no settings to change this at a set time, for example. Enter Windows 10 Auto-Night-Mode. When you enable the automatic theme switcher, it creates a task in the task scheduler of Windows that will start the app with the right arguments.
License: Open Source
Changelog
IMPORTANT NOTE: Please first uninstall the old version of Auto Dark Mode, due to some under the hood changes that could cause errors.
Changes in Version 2.1.1:
This update was re-released as Version 2.1.1. Some really important Bugs are now fixed, so please upgrade your Auto Dark Mode-App, even if you already installed the original 2.1 release.
Changes in Version 2.1:
We have a new name! From Auto-Night Mode to Auto Dark Mode.
Instant theme switch after starting up or waking up your Computer. Finally! (#20)
You can now also choose minutes for your sheduled times. This also results in more accurate sunrise and sunset times. (#16 and #14)
Support for different languages. At the moment the program is translated into english, german and polish. Thanks to @xmcgamer0x for the contribution.
The Location-Time now updates weekly instead of monthly. The transitions between seasons are changing the sunrise and sunset-times pretty often.
Changes for Windows Version 1903:
Accent Color can now be used for the Taskbar and other System Elements while dark mode is activated. With the sheduled switch to the light System-Theme, the App automatically turns off Accent Color and turns it back on, when the night comes.
Current theme is now oriented on App-Theme when the System-Theme is set to Always dark/light.
More stuff
Setup now uses a certificate. Hopefully Windows Smartscreen will like my program in future.
I tried to fix some Bugs with the theme switch for Microsoft Edge. Now it should use the correct theme. (#19)
New tooltip for deactivated Options when Windows 1903 is not installed.
Current Theme detection was not working in Version 2.0. Nobody noticed it, but now it works 😆
[close]
https://github.com/Armin2208/Windows-Auto-Night-Mode
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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StopUpdates10 2.0.50
«
Antwort #867 am:
06 März, 2019, 20:00 »
Whats new:>>
-Added blocking of Windows Update Medic service (WaasMedicSvc).
Windows Update Medic can reactivate update service.
StopUpdates10 blocks "WaasMedicSvc" automatically using Updates Guard service.
Windows service manager cannot disable "WaasMedicSvc".
StopUpdates10 is able to do it using direct registry change.
- Fixed bug with incorrect checking of the service state.
- Fixed bug with uninstalling.
http://greatis.com/blog/stopupdates10
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
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Beiträge: 191383
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StopUpdates10 2.0.51
«
Antwort #868 am:
11 März, 2019, 20:42 »
Whats new:>>
-Added Ukrainian, Arabic translations
-Updated Czech, Portuguese Brazilian
-Fixed a small bug
http://greatis.com/blog/stopupdates10
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
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Beiträge: 191383
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StopUpdates10 2.0.52
«
Antwort #869 am:
21 März, 2019, 21:00 »
Whats new:>>
Disabled Windows 7 End-of-Service screen during startup (KB4493132).
Updated Spashish Translation.
http://greatis.com/blog/stopupdates10
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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