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Version 1.10.3: * Campaigns: * Heir to the Throne: * Fixed bug #19531: scroll to reinforcement units in Blackwater Port * Fixed bug #19517: The injured sergeant in HttT: Cliffs of Thoria will now always become visible when he is discovered. * Under the Burning Suns: * Made it so that all units are rehydrated quietly upon victory in scenario two * Under the Burning Suns: * Fix bug #19630: unit lost when Nym returns * Dust Devil no longer comments on cuttlefish * Wolf Riders now utter fleeing message on easy in scenario 3 * Editor: * Improved performance of the Editor Settings ToD lighting controls * Language and i18n: * Fixed untranslatable Cancel button label in the add-ons server network status dialog (bug #19659) * Updated translations: Chinese (Simplified), Finnish, French, Galician, Irish, Italian, Korean, Latin, Old English, Portuguese (Brazil), Russian * Multiplayer: * A New Land: * Made it so that the "Elvish Shaman" option in the elvish unit selection menu gets translated. Fixes bug #19677. * User interface: * Stop showing a unit's potential moves before moving in a move & attack, rather than after (more consistent with regular movement) * Whiteboard: * Fixed bug #19613: Multiple attacks after planning attacks in whiteboard * Fixed bug #19619: In local games, units keep ghosted appearance during opponent's turn * Fixed bug #19618: Problems with ending turn with impossible moves * Fixed bug #19615: Can see part of opponents' planned moves in local multiplayer game * WML engine: * Fix $owner_side in capture events fired due to unit movement * Miscellaneous and bug fixes: * Fixed: A preprocessor bug looking beyond the end of a buffer. * Fixed: Binding a temporary in the network code, possibly causing crashing. * Fixed bug #19469: Missing scenario hash results in Remote scenario always added to game description * Fixed bug #19322: controller=null hides a side in the status table * Fixed bug #19681: cache is never valid tweaked the number to string conversion of config_attribute * Fixed bug #16544: Fail to read `empty' cache files. * Added shroud_data to the inspection window (FR #19623). * Fixed: Wrong current side number after side turns (bug #19735) It also affected the lua field wesnoth.current.side
Version 1.10.4: * Campaigns: * A Tale of Two Brothers: * Fix bug #19949: Turns left counter initially incorrect when objectives change and turn limit is extended * Son of the Black Eye: * Fixed bug #19686: fixed two variable checks that prevented some strings from being displayed in Back Home * Sceptre of Fire: * Keep recall list at end of scenario 7 * Under the Burning Suns: * Taking the ring of speed is now optional * Language and i18n: * Updated translations: British English, Chinese (Simplified). Chinese (Traditional), French, Galician, German, Greek, Hungarian, Japanese, Latin, Lithuanian, Old English, Russian, Serbian, Slovak, Spanish, Ukrainian * Terrain: * Improve appearance inside natural cave wall terrain areas (Xu) * Improve appearance of sand near dirt with transitions * User interface: * Trying to initiate movement (or an attack) before previous movement is finished no longer unselects the current unit (bug #19734). (The new movement command is still deliberately ignored.) * Fixed bug #19783: Disable commands while WML menu items are executing. * Fixed bug #19533: Both damage tooltips now take into account local factors. * WML engine: * Fixed CALL_FUNCTION macro (bug #19805) * Miscellaneous and bug fixes: * Fix bug #19753, missing hex transition * Fixed: Allow strict compilation with CMake using the upcoming gcc-4.8. * Fixed bug #19795: OOS when [message][option] is used in a (single-player) start event when side 1's controller is null.
Changes from 1.01 to 1.02Engine:- Bugfix: crashes on maps with fog volumes.UI:- Bugfix: invert mouse option wasn't at times properly reset.Gameplay:- Bugfix: damaging corpses doesn't affect player's damage stats anymore. Changes from 1.0 to 1.01UI:- Bugfix: Server browser didn't query for servers after connecting a server.- Bugfix: Demoplayer slider didn't work if demo was opened with double click.- Bugfix: Removed selection of weak and strong crosshair.- Bugfix: Switching between Match browser and Local game broke 'Instagib' and 'TV' tabs.- Added option for inverting mouse movement to the UI.- Server browser now queries for LAN servers.- Removed screen color depth option.Engine:- Bugfix: T_TransformVectorToScreen didn't adjust fov to widescreen - fixes player name locations at top of player models.- Bugfix: Fixed GLSL compilation errors in dynamic light shader for NVidia/Nouveau.- Bugfix: Properly reload volatile shaders when needed (fixing shader problems in maps after map loading).- Renderer now renders up to 4 shadowmaps in 1 pass instead of 1 per pass.- Removed r_colorbits cvar (+ UI: Removed screen color depth option).- Added TAB-completion for "alias", "aliasa" and "unalias" console commands.- Compiled binaries with SSE2 compliant compile flags to restore compability with older CPU's ("Received signal 4" error).Stats/matchmaker:- Bugfix: Fixed crash on login if username contained %n.- Bugfix: Changing userinfo broke "whois" cmd and stats collection.- Bugfix: Stats sometimes got lost, especially in duel/da due match UUID generating.Gameplay:- Bugfix: After running out of ammo, player could change back to empty weapon and firing weapon with empty weapon, which would fire previous weapon with ammo, causing firing have no sound aka "EB ammo bug".- Bugfix: TDO points didn't work in some maps.- Bugfix: vid_restart reset cg_clienthud variable to cg_spechud.- Bugfix: Turret firing-flash shader was missing.- Bugfix: Automatic respawn didn't work after completing a race.- Bugfix: Damaging dead things and world objects no longer increases damage stats.- Bumped Lasergun damage from 6.5 to 6.75 (130 > 135dps).- Bumped Riotgun damage from 90 to 95 per blast.- Bumped CA ammo counts: +20 rl +5 rg +5 eb.- Bumped Bomb ammo counts: +5 eb gl +40 lg +20 pg.- Electrobolt now always gibs.Maps:- New feature: maps can now include custom entities written with AngelScript.Platform specific fixes:Windows:- Bugfix: Removed portable profile option from windows installer. Fixes permission problems after installation with Vista/Windows 7.Mac:- Bugfix: Toggling r_swapinterval didn't affect vsync.- Bugfix: Fixed crash on startup with Mountain Lion.Linux:- Bugfix: Fixed segmentation fault when changing fs_game (Linux).SDK:- Packaged API documentation for AS was out of date.
New in this version: From now on, the only supported processor architectures are IA-32 and x86-64. Huge AI performance improvements: removed mobility evaluation removed capture extension dramatically reduced memory allocations dramatically reduced memory copying dramatically reduced object initializations moved some work from a function that the move generator calls all the time into the move generator itself multithreading a new technique which I call Aggressive Futility Pruning (AFP) Added XBoard support. Implemented animations. Implemented reflections. In order to not distract, reflections are rather subtle by default, but they can be made more visible in settings. Added mouse controls. Implemented Iterative Deepening which causes the AI to repeat the search with ever-increasing depths until the time is up. Implemented Static Exchange Evaluation (SEE) which makes the AI much stronger. As weak players probably don't want SEE, it can be disabled in settings. Implemented Tapered Eval which makes the AI stronger during the endgame. Changed colors: now the background is black, text is white and the link hover effect is transcludent white. Moved AI settings into a separate tab. Settings are now saved. The AI no longer blocks the user interface. Controls are now disabled when a dialog is shown. Upgraded the included Liberation Sans font to version 2.00.0. Enabled font smoothing because Liberation Sans 2.00.0 looks bad without it. You can no longer move the camera below the chessboard. Now the AI considers material more important than before. Fixed: the move generator didn't generate promotions (the most visible symptom was that the AI was unable to promote its pawns) Fixed: the move generator sometimes generated moves where a pawn moved diagonally out of the board. Fixed: in the endgame, the AI considered passed pawns way too valuable (for example, it was ready to sacrifice a queen to gain one). Fixed a bug that reduced AI performance. Windows: the stdout.txt and stderr.txt files are no longer created. Windows: updated the SDL library to version 1.2.15. Unix: improved installing (most importantly, icon cache is now updated on install). Refactored move generator source code. Rewrote most of internal text rendering code. Minor changes.