Autor Thema: Open-Source-3D-Software Blender mit neuen Funktionen  (Gelesen 8912 mal)

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Blender 2.71 Test 1
« Antwort #46 am: 26 Mai, 2014, 14:30 »
Whats new:>>

Release Notes

CYCLES RENDERING:

Deformation Motion Blur
Fire and Smoke Rendering
Baking API
Volume Rendering
Optimizations
Branched Path
Nodes
CUDA

USER INTERFACE:

OpenGL Render options are now available inside the Info Editor -> Render menu, among the OpenGL Render / Animation operators. This is consistent for Blender Internal and Cycles now, before these settings were in different panels.
Dragging popups by their title area is now possible.
Mat/tex/etc. preview widgets are now resizable.

ANIMATION:

F-Curves
Drivers
Armatures
Constraints
Transform Constraint - Backward Compatibility Issue
Dope Sheet Editor
Graph Editor

Animation Editors:

Decouple auto-snapping behavior from time display type
Jumping between key-frames only considers selected data by default
2D Views: Lock Time to Other Windows option restored

NLA Editor:

UI Changes
Tools

Equations:

The New Interpolation Types
Easing

MODELLING:

Selection:

Loop-select on edge boundaries now extends to select all boundaries if the current boundary is already selected 276ef3b3b5192aad5c3e5e02c69246
Switching modes can optionally contract selection (Holding Ctrl while switching from Face -> Edge, Edge -> Vertex)

Tools:

Set edges smooth/sharp is now in the Shading panel of 3DView tools, together with already existing smooth/flat faces, and new smooth/sharp vertices (which simply tag vertices’ edges as smooth/sharp).

Split Normals, Stage I:

Blender can now use “split normals” (i.e. normals per vertex per face) to draw smooth/sharp edges/faces in the 3DView, and both Cycles and BI renderers. In Edit mode, it also can draw split normals as lines, just like usual vertex or face ones.

SCULPTING/PAINTING:

HSL Color Wheel:

Support for HSL (Hue, Saturation, Lightness) based color wheel.

Sculpting:

Support for constant detail in dyntopo sculpting.

Working with constant detail:

Constant detail is a tool to help maintain the same level of detail across the mesh. Dyntopo allows flexibility in how detail is handled during sculpting, so setting the mode to constant will not immediately convert the whole mesh to the detail value displayed in the topology panel. However, further strokes will utilize that setting while in constant detail mode.

GAME DEVELOPMENT:

Blender Game Engine:

Deactivating Logic Bricks
Multi-Threaded Animations
Skinning Profile Time Moved
Cast Only Material Option

FREESTYLE NPR RENDERING:

New feature #1: Textured strokes:

Using textures through the Freestyle GUI
Using textures in Python scripting

New feature #2: Sorting:

Sort options

MORE FEATURES:

3D Text:

Text-boxes can now be selected in editmode

Curves bevel factor mapping:

Bevel Factor Mapping allows to control the relation between bevel factors (number between 0 and 1) and the rendered start and end point of a beveled spline.

ADDONS:

Python API:

Sequencer.elements.push renamed to append
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Blender 2.71 Final
« Antwort #49 am: 26 Juni, 2014, 13:30 »
Release Notes
The Blender Foundation and online developer community is proud to present Blender 2.71. Much awaited new features for Cycles renderer include deformation motion blur, fire/smoke and volume rendering and a baking API. User interface now allows for draggable popups and resizable preview widgets. Animation has new interpolation types with “easing equations” presets. Modeling now allows to “split normals” and Sculpting/Painting has new HSL color wheel and constant detail in dyntopo. Game development now allows deactivating logic bricks, multi-threaded animations, cast only materials and “unlimited” action layers. Freestyle NPR rendering has a new textured strokes feature, along with line sorting options.

Cycles Rendering:

Cycles now includes support for rendering volume textures, fire and smoke, deformation motion blur, baking textures from cycles materials, more texture interpolation modes and a dedicated UV layer node.

Animation:

More easing equations added to the IPO editor for better animation control, locking time to other windows is again possible, auto snapping is now independent from display type.
The user interface now offers more feedback, especially on errors, updates driver expressions automatically on editing, includes more icons and offers more editing tools.
New tools also include lasso selection support, non-linked duplication for strips, and setting preview range based on selected strips.

Modelling:

The new per-face normals feature allows blender to display and export sharp edges correctly without geometry duplication.
In addition, selection tools offer more options.

Sculpting/Painting:

New features include a HSL color wheel for color selection and tools to handle homogenous density in dynamic topology sculpting.
Dyntopo and matcap display for sculpt mode have also had performance optimizations.

Game Engine:

UI to deactivate logic bricks, multi-threaded animations, shadows-only materials and more action layers are among the new features for the game engine

Freestyle NPR Rendering:

Freestyle has been upgraded with textured stroke support. Textured stroke support makes it possible to apply patterns to the lines and simulate rough surfaces or different kinds of brush tips for the strokes themselves.
Line sorting also gives artists more control over the order of line drawing

User Interface:

Interface features include new icons for texture painting, resizeable preview widgets and draggable popups.

More Features:

More control for curve bevelling, explicit shadow cast control for blender internal materials, new distortion model for motion tracking and better handles for mask editors.
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Blender 2.72 Test 1
« Antwort #50 am: 12 September, 2014, 13:30 »
Release Notes

3D View:
Fix for transparency issues in 3D Viewport.
Object emitter of particles not visible in viewport when GLSL and "only render" checked.
Autokeyframe in camera view not working.
Fix for image user count not being decreased when deleting a 3D View background image.
Fix for an odd situation where you could assign a background image without increasing its usercount.
Texture images are not properly displayed in the material preview in BI when using SSS.
Clearing material texture slot through Python does not update 3D View render.
"Select Grouped" Pass Index mode is redundant. Revert "Object Select Similar tool now has a Pass Index option."
Border render and SSS doesn't work correct in rendered viewport.
Gravity in walk mode hard-coded, cannot use alternate scene scale.
Box selection bug with armatures.
3D View rendered mode crashes on new scene.
Camera-only render border broken.
Undo crashing with background images set.
"Add to Selection" mode locks.
Old render result from viewport render in camera view does not go away when middle clicking.
Can't use Deselect/Select All tool while in Texture Paint mode.
Viewport shading is different between material and rendered modes.
Animation:
Selecting group objects by KeyingSets didn't work with builtin KeyingSets.
Mirrored armatures not restored properly when cancelling.
Fix for invalid memory access in graph editor when deleting the last vertex in a fcurve.
Canceling pose library preview does not reset to previous pose.
Segfault when attempting to escape from bone translation.
Unselectable items are selected when they are unhidden.
Selection of bones bug.
Copy Custom Property function does nothing with pose bones.
Modeling:
Fix for dissolve faces iterating over verts while removing.
Dissolve verts with adjacent regions, removes the dividing edge.
Crash when using LoD operator without valid object.
Numinput transform did not take into account scale_length.
Curve Modifier does not work when used in a Background scene.
LoD add and remove commands crash without a valid object.
Bezier Hook to a new object does not work properly.
Linking a Group of linked Groups don't take Dupli Visibility correctly.
Object Info's Random socket produces erratic results when material is applied to multiple Dupli instances of an object.
Calculate Mass does not calculate actual volume.
Fix potential bug in loop normals code.
Fix for bmesh_vert_separate adding to visithash multiple times.
Bevel face material can be set in tool and modifier.
Fix wrong index update when removing curve points.
Hook modifier sometimes fails to retain correct bezier curve point assignment.
MetaBall duplivert unwanted movement bug.
Scaling to zero with manipulate center points works precisely on second time.
Object font text rendering bug.
Dissolve crash due to autoSmooth.
Fix bug in validate mesh code (could use index out of range).
Shrink wrap modifier causes very high CPU usage when targeting meshes with shaped keys.
Blender crashes when UV editing.
Face snapping doesn't work properly.
Align rotation + project individual elements not working.
Text objects flipping.
Fill holes fails in certain case.
Fix crash on edit mode with multi-align project.
Crash on Boolean Modifier.
Knife creates duplicate verts.
Knife makes duplicate verts with subsurf.
Separate bug with Curves & Hooks.
Blender crashes when using "spline" or "segments" for bevel curve factor.
Fix for BKE_deform_flip_side_name() getting fooled by extra separator characters.
The function BLI_bvhtree_find_nearest() gives inaccurate results.
Fix mesh validate skipping first vertex.
Fix crash in BKE_mesh_validate_arrays().
Fix for BMesh fill using arbitrary face-flipping.
Mesh triangle fill creates flipped faces.
Empty prevents image deletion.
Sculpting/Painting:
Dyntopo changes lost on save if sculpting on multiple objects.
Front facing not consistent in sculpt mode.
Artifacts appear when unhiding part of the mesh in dyntopo.
Clipping border does not work with GLSL on ATI's or Intel GPU's.
Sculpting uses 100% CPU.
Fix crash on dyntopo when show diffuse option + collapse is used.
Cursor never gets reactivated in UV sculpting.
Flag uses color transform by default, and it shouldn't.
Fix undo in texture painting not refreshing float images in viewport if 16 bit float textures was off.
Use Alpha bug.
The alpha setting of creating new image in the texture painting mode doesn't work.
Fix crash on texture painting after new scene is added.
Fix uninitialized imagepaint values on new scene.
Soft light texture blend mode has zero effect.
Physics and Particles:
Segfault with hair particles cache and vgroups.
Particle birth times not initialized correctly.
Particle texture use of generated coordinates is wrong.
Hide doesn't work on particle systems.
Particle systems cause memory corruption due to invalid dmcache index (again).
Rigid bodyfield weights not working.
The maximum value for smoke initial velocity is too low.
Grid Particles only partially generated.
Fix 'quick smoke' not rendering anything (texture coordinates was left unset).
Tracking:
Fix incorrect 2d stabilization for masks.
Compositor:
Fix for broken subpixel sampling for render layers node.
Inconsistent translate node.
Rendering alpha channel is broken.
Crash on using the viewer node inside of group nodes.
UV map node not working for GLSL materials.
Sequencer:
"Sequencer" auto-check after changing spaceview and scene.
VSE separate images increases file size abnormally.
Cropping strips puts a transparent line through the image.
Video window taking all the space when switching to split view.
User Interface:
Use cursor x-location for tooltip placement.
Copy and Paste objects no longer functions from one running instance of Blender to another.
Fix for NLA editor not being updated on using "Make Links" (Ctrl)+(L).
"Reset Curve" is backwards on Custom Falloff Curves (Lights).
Pressing in separate render result window does not focus main window.
Zooming out a lot on the Curves Panel crashes Blender.
Memory error when selecting Cycles render engine.
Typo in tooltip for SSS property.
Hide bevel factor in the Text Panel.
Fix for selecting object channels in NLA editor didn't make the object active.
After canceling, F-Curve handlers don't go back to original position.
Changing path to movie file does not mark the project as changed.
Fix wrong interface flags combination in inverse kinematics panel.
Reloading image that has been modified outside Blender does not update image in Image Texture nodes.
Draw other object UV's doesn't work when both objects have no image.
Dope sheet's column select (Alt+RMB) gets ignored with NLA Strips.
Irrelevant Bezier handles still affect Graph Editor Show All.
UILayout.prop_enum() does not observe "text" parameter override.
UI problems with GSoC 2013 Paint.
Prevent dragging a popup from activating a button.
Hard limit on scene gravity.
F-Curve sliders won't update values during playback when mouse cursor is outside the left panel.
Home key doesn't show everything on F-Curves.
Crash when entering edit mode while viewport render is enabled.
Rendered viewport doesn't update with material actions.
Fix for glitch with menus not reliably setting an active item.
Quad View - Properties Region - Clip option not updating.
Fix for out of bounds write while dragging.
CM view selection is difficult with multiple views.
Drag n Drop .txt files into the text editor fails.
Fix marker selection margin ignoring DPI.
Fix uninitialized memory use.
Lasso keymap not working in UV editor.
Screen does not update while scrolling or zooming with touchpad on a laptop.
UI wobbles using scrollbar.
Info-text lags changing space-types.
Region overlap moves into wrong window.
Modifier view buttons changing positions.
"Reload from trusted" button not prompting for confirmation.
Scroll issues with floating menus.
MMB not behaving like RMB in modified keymap.
Mouse Wheel doesn't detect Multi Window Focus.
Some UI op buttons don't have an option to edit shortcuts.
Colour Ramp UI bug causes invalid interpolations between RGB and HSV/HSL.
Import/Export
Collada:
Collada Export with 'Include Material Textures' selected crashes.
Error message on trying to import COLLADA triangle strips is wrong.
MPEG:
Exporting animation in MPEG Matroska using ffv1 and FLAC codecs fails.
Game Engine:
Bone constraints broken in the BGE.
Collision callbacks don't work if set directly.
An error from a python controller on a LibFreed object causes a crash.
Behavior of applyImpulse (GameObject method) doesn't match the behavior described in the documentation.
BGE softbodies broken.
Frustum culling not working properly.
BGE Compound parent crash.
Python KX_lightObject.distance bug. Patch by Jon Szabo (thatonejonguy).
Constraint wrapper using degrees instead of radians.
Fix for a bug causing frequent crash on scene restart with Navmesh.
Fix crash and return boolean from scene.replace().
KX_Light.color() returns wrong values.
Render:
Set Object As Camera causes strange renders.
Muting texture nodes can cause crashes.
Viewport resolution divider uses Freestyle for every resolution.
Blender Internal:
Fix for when an object had dupliobjects children, it was never rendered at all, even if having particle systems.
MIP Map is generating strange noise in texture.
Diffuse and specular passes were incorrect with combined/color passes disabled.
Wrong texture 'Object' mapping in 3DView Rendered mode.
Light instances disappear in rendered viewport.
Cycles:
SSS brightness difference with Sample All Direct Lights.
Crash on render on specific file with volumentrics and 'use hair' clicked on render layer.
Cycles volume scattering shader crash.
Dot output is inverted in viewport with Cycles.
Cycles does not support viewport render override.
Massive shading failures with glass node mixing, whiteouts and blackouts.
Fix for crash with environment maps and packed images.
Duplicators don't generate orco and UV coordinates in Cycles viewport preview.
Display percentage ignored in Cycles viewport.
Seemingly random crashes with cycles rendering.
Intermittent crash clicking material color selector.
Specific material cause bad render result, different on CPU/GPU.
Distant Lamps have no influence on Volumes.
World space location affects object space normal pass during bake.
Mask modifier followed by hair particles causes crash on render.
Can't paint texture in Cycles.
Static BVH shading problem.
Solid black render of object with negative scale and smooth shading.
Motion Blur causes random black surfaces on rigged models.
Motion Blur renders objects black - but not in Viewport Preview.
Rendering duplifaces crashed Blender.
Cycles Hair BSDF roughness problem.
Tangent space required UV map.
Blender freezes to infinite loop when switching to PAUSED Cycles rendered viewport.
Cycles gives weird output when baking (4096*4096) resolution on GPU.
CPU and GPU rendering gives different results.
Fix for nested Cycles sessions.
Cycles backface detection doesn't work properly.
OpenGL error when using Cycles engine.
Second render layer doesn't render if first one has "Use Surfaces" disabled.
Setting small tile size results in wrong bake with stripes rather than the expected noise pattern.
Ashikhmen Shirley shader has excessive fireflies.
Wrong light distribution with when having objects with motion blur.
Fix wrong image update tagging (float vs. byte images).
Cuda renders objects in black with MIS enabled in world setting.
Freestyle:
Fix for "cast shadows only" materials not handled properly.
Crash when rendering with freestyle.
Fix for segmentation fault in pipeline.
Fix for crash in the constructor of freestyle.types.StrokeVertexIterator.
Crash when using motion blur with Freestyle.
Fix for a crash during access to Scene properties from within Python.
Fix for vertex colors not working properly.
Material Boundary bug in Freestyle.
Open Shading Language:
Crash when using OSL in Cycles.
OSL compiler signature changed with 1.5.
OSL bug in getmessage ("trace", "geom:name", output).
API change in OSL.
Crashing OSL when optimization level > O0 is used for osl_shaders.cpp.
Python API:
Calling Bake operator from Python causes a crash.
Fix addon crash when trying listdir a directory we have no permission to.
The Python ops log doesn't work.
Fix for mathutils.Euler on big endian systems.
Command "Dirty Vertex Colors" prompts Python error.
Fix missing tag for detecting changes with bpy.data.node_groups[...].is_updated().
Miscellaneous:
Blender reports missing files when those files have been packed into a blend.
Crash on startup with tablet.
Scale Manipulator Ctrl+Alt+S issue with Maya shortcuts.
Presets not working on pinned properties panels.
Speakers with animated pitch cause clicks in rendered animations, crashes or huge filesizes in rendered audio.
Fix crash in cases when first BA step happens with all zero-weighted tracks.
Emulate 3 Button Mouse option breaks some functionality in other places.
Fix memory leak of main lock when reading from library files.
Fix for double freeing of MEM_guardedalloc'ed memory originating from BLF_lang_set().
Saving a copy changes lib paths.
"copy to selected" doesn't work for all attributes.
Startup fails with UnicodeDecodeError on Windows.
Fix out of bounds read when recalculating mipmaps.
Min/Max custom property range mismatch.
Adding units in Imperial setting results in inconsistent values.

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http://www.blender.org/

Arbeits.- Testrechner :

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MSI Z170A PC Mate Mainboard
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Blender 2.72 RC 1
« Antwort #51 am: 24 September, 2014, 12:22 »
Release Notes
BUG FIXES:
3D View:
Fix T40850: Object emitter of particles not visible in viewport when GLSL and "only render" checked. (4236e3b)
Fix T40867: Autokeyframe in camera view not working. (730a155)
Fix T40364: Texture images are not properly displayed in the material preview in BI when using SSS. (7587e82)
Fix T40775: Clearing material texture slot through Python does not update 3D View render. (180a7ac)
Fix T40939: Border render and SSS doesn't work correct in rendered viewport. (e34e0c2)
Fix T41128: Box selection bug with armatures. (6a43ee6)
Fix T41206: Camera-only render border broken. (1a9252d)
Fix T41137: Old render result from viewport render in camera view does not go away when middle clicking. (354b17d)
Fix T41499: Can't use Deselect/Select All tool while in Texture Paint mode. (f11057f)
Fix for transparency issues in 3D Viewport. (a9bb96e)
Fix for image user count not being decreased when deleting a 3D View background image. (320b7a5, 0fc05c1)
Fix for assigning a background image without increasing its usercount. (ed871df)
Animation:
Fix T40801: Selecting group objects by KeyingSets didn't work with builtin KeyingSets. (11e0ddd)
Fix for invalid memory access in graph editor when deleting the last vertex in a fcurve. (19f89a0)
Armatures:
Fix T40991: Mirrored armatures not restored properly when cancelling. (b617d6d)
Fix T41088: Canceling pose library preview does not reset to previous pose. (0fd194c)
Fix T41075: Segfault when attempting to escape from bone translation. (57a3403)
Fix T41227: Unselectable items are selected when they are unhidden. (e0fd1bf)
Fix T41228: Selection of bones bug. (9765265)
Audio:
Fix T41133: Speakers with animated pitch cause clicks in rendered animations, crashes or huge filesizes in rendered audio. (31e1a31)
Collada:
Fix T40829: Collada Export with 'Include Material Textures' selected crashes. (b5acd1a)
Constraints - Meta Editing:
Fix T41010: MetaBall duplivert unwanted movement bug. (e0d8e62)
Curve Editing:
Fix T41443: Crash on using "Separate" tool with Curves & Hooks. (ddb843a)
Fix T41085: Blender crashes when using "spline" or "segments" for bevel curve factor. (6c7467e)
File I/O - Game Engine:
Fix T40761: Bone constraints broken in the BGE. (c92c3ef)
Fix T40912: Collision callbacks don't work if set directly. (49aff41)
Fix T40923: An error from a python controller on a LibFreed object causes a crash. (4af848e, 04fdd35)
Fix T29419: Behavior of applyImpulse (GameObject method) doesn't match the behavior described in the documentation. (1f43b08)
Fix T40909: BGE softbodies broken. (3a9e588)
Fix T40257: Frustum culling not working properly. (315609e)
Fix T40146: BGE Compound parent crash. (dfe1b9b)
Fix for a bug causing frequent crash on scene restart with Navmesh. (8aa203a)
Fix crash and return boolean from scene.replace(). (fb49c5a)
Image / UV Editing:
Fix T41201: Blender crashes when UV editing. (d49b86d)
Mesh Editing:
Fix T40948: Fill holes fails in certain case. (e1819cc)
Fix T41164: Knife creates duplicate verts. (1510d0d)
Fix T39387: Knife makes duplicate verts with subsurf. (818a036)
Fix for dissolve faces iterating over verts while removing. (0ea7302)
Fix bug in validate mesh code (could use index out of range). (51120ef)
3D Text Editing:
Fix T40839: Object font text rendering bug. (6a2cefc)
Fix T41047: Text objects flipping. (ea30641)
Modifiers:
Fix T40556: Curve Modifier does not work when used in a Background scene. (61e5f81)
Fix T40877: Bezier Hook to a new object does not work properly. (f4cf845)
Fix T41039: Hook modifier sometimes fails to retain correct bezier curve point assignment. (397bc87)
Fix T40831: Shrink wrap modifier causes very high CPU usage when targeting meshes with shaped keys. (5bfbe64)
Fix T41360: Crash on Boolean Modifier. (0fe70b5)
Motion Tracking:
Fix incorrect 2d stabilization for masks. (569eafc)
Movie Clip Editor - Nodes / Compositor:
Fix T40878: Inconsistent translate node. (03929ae)
Fix T40903: Rendering alpha channel is broken. (ecc2e29)
Fix T40986: Crash on using the viewer node inside of group nodes. (a5902fb)
Fix T40658: UV map node not working for GLSL materials. (1161b00)
Fix for broken subpixel sampling for render layers node. (ca8d8f5)
Objects:
Fix T40823: Crash when using LoD operator without valid object. (92ecbd2, 92ecbd2)
Fix T40862: Numinput transform did not take into account scale_length. (cadf77d)
Fix T40164: Linking a Group of linked Groups doesn't use Dupli Visibility correctly. (c9ac51e)
Fix T41003: Object Info's Random socket produces erratic results when material is applied to multiple Dupli instances of an object. (5b0e4cd)
Fix T41019: Calculate Mass does not calculate actual volume. (4633e65)
Fix T40432: Scaling to zero with manipulate center points works precisely on second time. (1526620)
Fix T41149: Dissolve crash due to autoSmooth. (f5cee25)
Fix T40958: Align rotation + project individual elements not working. (4f18ab1)
Outliner - Particles:
Fix T40815: Particle birth times not initialized correctly. (259a436)
Fix T40983: Particle texture use of generated coordinates is wrong. (06d943c)
Fix T41113: Hide doesn't work on particle systems. (8620008)
Fix T41114: Particle systems cause memory corruption due to invalid dmcache index (again). (b984489)
Fix T41403: Grid Particles only partially generated. (bd623d9)
Physics / Hair / Simulations:
Fix T40733: Segfault with hair particles cache and vgroups. (d8b0470)
Fix T41295: Rigid bodyfield weights not working. (3cd2c61, 29e1592)
Python:
Fix T41156: UILayout.prop_enum() does not observe "text" parameter override. (cf9d5db)
Fix T41196: Calling Bake operator from Python causes a crash. (234ae0b)
Fix T41454: Command "Dirty Vertex Colors" prompts Python error. (bb39925)
Fix T41204: Setting light distance through Python in BGE incorrectly sets the light's energy instead of distance. (a21a9dd)
Fix T41272: KX_Light.color() returns wrong values. (a4c5570)
Fix addon crash when trying listdir a directory we have no permission to. (3a58c46)
Fix for mathutils.Euler on big endian systems. (a108532)
Render:
Fix T41395: Set Object As Camera causes strange renders. (5d1d23d)
Fix T41349: Muting texture nodes can cause crashes. (1743c81)
Fix T41457: Viewport resolution divider uses Freestyle for every resolution. (2184ac8)
Fix T40744: MIP Map is generating strange noise in texture. (1ca8684)
Fix T41408: Diffuse and specular passes were incorrect with combined/color passes disabled. (d425cb0, be755f3)
Fix T41060: Wrong texture 'Object' mapping in 3DView Rendered mode. (e9ef7a8)
Fix T40566: Light instances disappear in rendered viewport. (e5fd559)
Fix for when an object had dupliobjects children, it was never rendered at all, even if having particle systems. (80d3eb6)
Render: Freestyle:
Fix T40833: Crash when rendering with freestyle. (ea3c2eb, 6c6fa74)
Fix T41180: Crash when using motion blur with Freestyle. (698a9a2)
Fix T41464: Material Boundary bug in Freestyle. (eb8964f)
Render: Cycles:
Fix T40816: SSS brightness difference with Sample All Direct Lights. (8ef2314)
Fix T40797: Crash on render on specific file with volumentrics and 'use hair' clicked on render layer. (a8233d7)
Fix T40836: Cycles volume scattering shader crash. (cb95544)
Fix T40795: Dot output is inverted in viewport with Cycles. (7dbedf6)
Fix T40843: Cycles does not support viewport render override. (6ff6883)
Fix T40712: Duplicators don't generate orco and UV coordinates in Cycles viewport preview. (2fe0cf5)
Fix T39286: Display percentage ignored in Cycles viewport. (2fe0cf5)
Fix T41005: Seemingly random crashes with cycles rendering. (5e216a6, f6a174f)
Fix T41023: Specific material cause bad render result, different on CPU/GPU. (594ff72, 7149942)
Fix T41044: World space location affects object space normal pass during bake. (50d3014)
Fix T41122: Mask modifier followed by hair particles causes crash on render. (3ca78a4)
Fix T41079: Solid black render of object with negative scale and smooth shading. (9fcaac5)
Fix T41116: Motion Blur causes random black surfaces on rigged models. (eb8f85d)
Fix T41115: Motion Blur renders objects black, but not in Viewport Preview. (eb8f85d)
Fix T41160: Rendering duplifaces crashed Blender. (638bb78)
Fix T41139: Cycles Hair roughness causes artifacts. (34937f6)
Fix T41197: Blender freezes to infinite loop when switching to PAUSED Cycles rendered viewport. (42aef16)
Fix T41222: Cycles gives weird output when baking (4096*4096) resolution on GPU. (983cbaf)
Fix T41362: CPU and GPU rendering gives different results. (8bed4e6)
Fix T41219: Cycles backface detection doesn't work properly. (bfaf4f2)
Fix T41474: Second render layer doesn't render if first one has "Use Surfaces" disabled. (a6ae12a)
Fix T41267: Wrong light distribution with when having objects with motion blur. (2e5e1e2)
Fix T41013: Crash when using OSL in Cycles. (5e216a6)
Fix for crash with environment maps and packed images. (dc40928)
Sequencer:
Fix T40851: "Sequencer" auto-check after changing spaceview and scene. (0caee78)
Fix T41086: VSE separate images increases file size abnormally. (2e43617)
Fix T41241: Cropping strips puts a transparent line through the image. (fa8d38d)
Fix T41323: Video window taking all the space when switching to split view. (f37c3dd)
Sculpting / Painting:
Fix T40691: Dyntopo changes lost on save if sculpting on multiple objects. (dcc6300)
Fix T40758: Front facing not consistent in sculpt mode. (dbc04c5, bd777ff)
Fix T40997: Artifacts appear when unhiding part of the mesh in dyntopo. (f5caab2)
Fix T40981: Clipping border does not work with GLSL on ATI's or Intel GPU's. (a498d88, 4097f9c)
Fix T41193: Sculpting uses 100% CPU. (115458b)
Fix T41354: Cursor never gets reactivated in UV sculpting. (26dc8b7)
Fix T41386: Use Alpha bug. (ba345bc)
Fix crash on dyntopo when show diffuse option + collapse is used. (05935b5)
Text Editor:
Fix T41379: Drag n Drop .txt files into the text editor fails. (5ad353b)
User Interface:
Fix T40841: Copy and Paste objects no longer functions from one running instance of Blender to another. (4c83fae)
Fix T40885: "Reset Curve" is backwards on Custom Falloff Curves (Lights). (2e64b83)
Fix T40065: Pressing in separate render result window does not focus main window. (fef9463)
Fix T40895: Zooming out a lot on the Curves Panel crashes Blender. (f004893)
Fix T40888: Memory error when selecting Cycles render engine. (8c9c93c)
Fix T40548: After canceling, F-Curve handlers don't go back to original position. (22fa831)
Fix T40791: Changing path to movie file does not mark the project as changed. (aa620b5)
Fix T41109: Reloading image that has been modified outside Blender does not update image in Image Texture nodes. (9a45c9d)
Fix T41100: Draw other object UV's doesn't work when both objects have no image. (1f3c846)
Fix T41077: Dope sheet's column select (Alt+RMB) gets ignored with NLA Strips. (c03d8a1)
Fix T41042: Irrelevant Bezier handles still affect Graph Editor Show All. (73d157e)
Fix T41157: Unchecking "Use Gradient" and selecting "Fill tool" not working. 1134ca7
Fix T41223: F-Curve sliders won't update values during playback when mouse cursor is outside the left panel. (42ba931)
Fix T41240: Home key doesn't show everything on F-Curves. (3a4e8f8)
Fix T41258: Crash when entering edit mode while viewport render is enabled. (eb016eb)
Fix T41236: Rendered viewport doesn't update with material actions. (54472df)
Fix T41175: Quad View - Properties Region - Clip option not updating. (6ba4db2)
Fix T41415: Lasso keymap not working in UV editor. (4bd252d)
Fix T40717: Screen does not update while scrolling or zooming with touchpad on a laptop. (2eebe61)
Fix T41435: Info-text lags changing space-types. (dae74d2)
Fix T41427: Region overlap moves into wrong window. (968e1b3)
Fix T41467: Modifier view buttons changing positions. (e85bcfa)
Fix T41462: "Reload from trusted" button not prompting for confirmation. (71ce415)
Fix T41426: Scroll issues with floating menus. (de12cd7)
Fix T39630: Mouse Wheel doesn't detect Multi Window Focus. (adb08de)
Fix T41497: Colour Ramp UI bug causes invalid interpolations between RGB and HSV/HSL. (7a36251)
Fix for NLA editor not being updated on using "Make Links" (Ctrl)+(L). (481e8ab)
Fix for selecting object channels in NLA editor didn't make the object active. (89aee74)
Fix for glitch with menus not reliably setting an active item. (47e7ce6, 784c99f, 4c3b25e)
System:
Fix T39825: Crash on startup with tablet. (d5297b6)
Fix T40766: Startup fails with UnicodeDecodeError on Windows. (d4599ff)
Input (NDOF / 3D Mouse):
Fix T40980: Exporting animation in MPEG Matroska using ffv1 and FLAC codecs fails. (6c70559)
Fix T41507: Empty prevents image deletion. (e44cd30)
Fix T40792: Blender reports missing files when those files have been packed into a blend. (50ca320)
Fix T41035: Scale Manipulator Ctrl+Alt+S issue with Maya shortcuts. (813ece7)
Fix T41081: Presets not working on pinned properties panels. (cf3bb40)
Fix T40824: Emulate 3 Button Mouse option breaks some functionality in other places. (3ccd9b7)
Fix T41062: "copy to selected" doesn't work for all attributes. (5336e68)
Fix T41431: Min/Max custom property range mismatch. (7728ffa)
Fix T38722: Adding units in Imperial setting results in inconsistent values. (8535b9b)
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Blender 2.73 Test 1
« Antwort #55 am: 11 Dezember, 2014, 12:26 »
Changelog
CYCLES RENDERING:
Optimization:
Optimization for Mix RGB shaders (Mix blending mode), when the factor is 0.0 or 1.0. This reduces memory usage and improves performance a bit. Optimize math node without links to a single value node.
Volume Rendering:
Added camera in volume support.
Faster rendering of homogeneous volumes, when using decoupled ray marching.
Shading:
Better area lamp sampling using an area preserving parameterization paper. This makes an area light sample a bit slower but this is usually more than compensated by the reduction in noise.
Support for cubic voxels interpolation. This setting is per shader, and can be found below the volume sampling method menu, inside the Properties Editor.
A new "Max Bounces" option was added for lamps, which can be used to control how many light bounces the lamp will influence.
GPU Rendering:
Geforce 9xx GPUs are now supported.
USER INTERFACE:
Editor Fullscreen:
A new fullscreen mode for the editors allow the users to work in a clean environment with no UI elements. To exit this mode all it needs is to move the mouse to the top right corner of the editor to reveal the return icon. A shortcut to toggle the Header bar visibility is also available.
Input Method Editor Support:
Input Method Editors (IMEs) are widely used in east Asia to make it possible to input complex characters with latin keyboards. We now support such input for text buttons on Windows. The following IMEs are supported on Windows 7 and Windows 8:
Sougou PINYIN (Chinese)
Bing PINYIN (Chinese)
QQ PINYIN (Chinese)
Microsoft integrated (Japanese)
Pie Menus:
A new confirm threshold in the user preferences allow users to confirm a pie menu without releasing the pie menu key in drag style interaction mode. Once the mouse stops, and after its distance is greater than the release threshold, the current selection of the pie menu is activated. This allows users to drag select through chains of pie menus quickly.
Support for nested pie menus is also included. It is possible to spawn nested pies with the event system responding better.
Small improvements:
Render slots can now be renamed via the properties panel.
UI Emboss option is now themable, allowing for more variation in theme styles (such as flat and dark themes).
Expanded Enums (as set of toggles) can now be Shift-dragged like sets of regular toggles.
MODELING:
Selection:
Select similar regions
Select more/less can now step over adjacent faces. This keeps a square shaped selection when using grid topology.
Tools:
Shrink/Fatten now uses face-normals when used in face-mode
Knife-tool now allows to freehand draw cuts when holding down the left mouse button.
Knife-tool can close the cut-loop by double clicking.
Smooth tool: Hard min/max values of smooth factor are now a bit more permissive, allowing user to set extreme unrealistic ones (soft values remain in safe, normal range).
Data Handling:
Shapekeys reordering (Move up/down) has been rewritten, only change visible from user is new options to move on top/bottom of the list
Modifiers:
BevelWeight support for vertices in Bevel modifier
SCULPTING/PAINTING:
The operator now does a simple cube unwrap followed by a pack operation resulting in better quick UV layouts that won't hang on greater poly counts and will use the image space better. It's still recommended to make a custom unwrap
Usability improvements:
Radial operators (F, ShiftF, CtrlF, ShiftD) can now be edited by typing numbers on keyboard
Paint mask selection now only shows selection boundary (so you can better see what you are painting)
SEQUENCER:
Backdrop:
Sequencer now has a backdrop like the node editor. To enable, check the option on the header menu
Snapping:
holding ctrl while G transforming now snaps selected strips to start and endpoints of other strips. The position of the mouse relative to the selection influences where the strips are snapped. If it's closer to the start of the selection, then the start frame of the selection gets snapped, else the end frame will get snapped.
Snapping is also supported when moving the frame indicator in the seqiencer. Click and start dragging and press Ctrl.
Slip tool:
The slip tool (S key) allows users to change the position of the contents of a strip without moving the strip itself.
IMPORT/EXPORT:
Collada Importer:
Joints & Bones:
Collada does not support the concept of Bones like in Blender. Instead of this we only have Joints. A Joint is equivalent to the Head of a Blender Bone:
Because of this the Bone Tail is not defined when a Collada File is imported. For subsequent bones (bone chains) this is normally not a big problem because a parent's bone tail is typically connected to a child's Bone Head, so the bones can be recreated from the data.
The Dangling Bone Tail:
But this is no longer true for the leaf bones (the end bone of a bone chain). There we always end up with a "dangling tail". In many cases we can derive the bone orientation from the Joint Transformation Matrix that is provided in the Collada Imnport. However, this keeps us with a bone of correct rotation but arbitrary length.
We solve the bone length problem by detecting the smallest bone in the Armature and take that as a measure for the leaf bone length. This is done automatically by the Importer and in most cases this approach still gives convenient results. There is currently no way to influence this Importer behavior.
When Collada does not care:
Sometimes the leaf bones are exported with a wrong or missing transformation matrix. In that case all Leaf bones might point into unwanted directions. We found that aligning the leaf bones towards their parent bones gives reasonable results in these cases. So the Importer now provides an Option "Fix Leaf Bones"
Connected and unconnected Bones:
Collada does only know about Parent-Child relationship regarding Bones. However blender supports also connected/unconnected Bones. It is not straight forward to find which bones shall be connected and which bones shall be left unconnected.
By default Blender only connects 2 bones if the parent bone has exactly one single child bone. This can give us inconvenient results like in the example aside. Here the problem is that each Bone of the main Skeleton has one additional child bone (a collision Volume Bone in this case). Hence because of the connection rule above, no bones are actually connected and we get a very inconvenient Rig.
We have added an experimental option to the Importer "Find Bone Chains". This option searches "best matching" chains of bones, so that whenever a Parent has multiple children, it determines which is the most reasonable bone chain to create.
The Bone Chain Finder works best for symmetric Rigs. For asymmetric rigs it does not work well at all. Because of this the chain finder is p[rovided as an option and it is disabled by default.
Where is it? Import Options Panel - You find the new options in the Collada Import Panel
Fix Leaf Bones:
Orient the Leaf bones along their parent bones.
Find Bone Chains:
Try to find best matching chains of connected bones.
Minimum Chain Length:
Controls what size a child bone chain must have at least to be considered as possible subsequent chain for a bone. Actually we haven't yet found any situation where changing the default value would give better results.
FREESTYLE NPR RENDERING:
Built-in SVG exporter:
Freestyle SVG Export options.
Freestyle now has a built-in SVG exporter (D785). This feature is implemented as an addon, and can be enabled in the user preferences (render section). Features of the exporter include:
a user interface
integration with the parameter editor and some of its settings, in particular color
transparency
thickness
visibility
stroke caps
dashes
support for animation
some extra attributes that make manipulation of the exporter's result in Inkscape easier.
the ability to export fills (a closed external contour with the underlying material's color)
View map caching:
View Map Cache option.
New render layer option named "View map cache" is added to reuse a previously computed view map for subsequent rendering. The cache is automatically updated when the mesh geometry of the input 3D scene has been changed.
This functionality offers a major performance boost for Freestyle animation rendering when camera-space mesh geometry is static, as well as for repeated still renders with updates of line stylization options.
Although the "View map cache" toggle is a render layer option, the cache memory is shared by all render layers and scenes. This means that if Freestyle is used for two or more render layers (possibly in different scenes through the compositor), then the cached view map for one render layer is replaced by a new view map for another render layer and hence no performance gain is expected.
ANIMATION:
Grease Pencil:
In the first major upgrade of the Grease Pencil functionality since it was first introduced in 2008, this release brings a number of improvements aimed at making it easier to use Grease Pencil for hand-drawn storyboarding in 3D. Of course though, many of these improvements are useful for other workflows too - including for motion graphics, for correctly wayward bloopers while drawing, or just in general everyday usage.
It is now possible to edit Grease Pencil strokes
Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead.
Tools implemented include Select, Select All/Border/Circle/Lasso,Linked /More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. Proportional Editing works when using the transform tools.
Grease Pencil stroke settings can now be animated:
NOTE: Currently drivers don't work, but if time allows, this may still be added before the release.
Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn)
"Volumetric Strokes":
An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs.
While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used.
Improved Onion Skinning Support:
Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
the colours accordingly.
Different numbers of ghosts can be shown before/after the current frame
Grease Pencil datablocks are now attached to the scene by default instead of
the active object:
For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use.
An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead.
It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]
Various UI Cleanups:
The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now.
The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock
"active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited
The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn.
"Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org. By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting as when you hold down DKEy to draw), set "wait_for_input" to False. The "Convert to Geometry" operator is now included in the toolbar, making it easier for modellers who are hand-drawing curves.
GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor, and color swatches are displayed beside the name of each item to make it easier to keep track of which is which Toolbar panels have been added to all the other editors which support these.
Undo support works again when "Continuous Drawing" is enabled. This has been broken since at least 2.69, due to a fix for not accidentally adding drivers in the node editor while drawing.
Pie menus for quick-access to tools:
A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier.
D Q = The main pie menu. Reveals tools in a context sensitive and
spatially stable manner.
D W = "Quick Settings" pie. This allows quick access to the active
layer's settings. Notably, colours, thickness, and turning
onion skinning on/off.
Graph Editor:
Revised the set of operators for showing/hiding curves from the keyframes area. We now have the following operators:
H = Hide selected curves
ShiftH = Show only the selected curve (and hide everything else)
AltH = Show all previous hidden curves
MORE FEATURES:
Optimization - Use SSE2 intrinsics together with multi-threading for mesh deform modifier
ADD-ONS:
FBX Add-on:
Features available in the 'experimental' version of the add-on in 2.72 have been merged into the 'stable' one, and experimental removed. This mostly adds some advanced handling/tweakings of armatures import/export (like auto-orientation of bones, add/remove leaf bones, etc.), to address differences between Blender's and FBX's armature models.
Also, import - first imported animation/action is now linked to its object
Python API:
BMVert/Edge/FaceSeq.ensure_lookup_table now needs to be called before int subscription 785b90d7efd048a3c6d586db3760ef31fb41b1ca
Grease Pencil data is now created on the Scene instead of per Object by default. However, old files may still have Grease Pencil data on Object level which will get used instead. There are two ways this can be worked around:
if ob: gpd = ob.grease_pencil; if not gpd: gpd = scene.grease_pencil
gpd = context.gpencil_data
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Blender 2.73
« Antwort #56 am: 07 Januar, 2015, 21:20 »

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Blender 2.73a
« Antwort #57 am: 21 Januar, 2015, 13:51 »
Whats new:>>

Add render tests for Cycles:

The idea is to use the set of really small images from the lib folder and run Cycles render on them comparing render output to reference images in the tests repository.

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Blender 2.75
« Antwort #59 am: 02 Juli, 2015, 05:30 »

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16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )