Autor Thema: Open-Source-3D-Software Blender mit neuen Funktionen  (Gelesen 11452 mal)

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Blender v2.65
« Antwort #31 am: 11 Dezember, 2012, 06:30 »
New in this version:

    Fire and Smoke:
    Fire simulation was added to the Smoke Simulator. The domain received major updates to improve performance and usability. Smoke can be emitted from mesh surfaces, without the need for a particle system. A smoke flow force field was added to improve interaction with other simulations. Colored smoke simulation and mixing is possible and the interaction of smoke with collision objects has been improved.
    Cycles Render:
    Support for writing custom shaders in the Open Shading Language is now available. Motion blur rendering was also added, to make moving objects and cameras appear blurry. There is also an anisotropic shading node, and BSDF nodes can now have different normals, which can be set using the new bump and normal map nodes.
    Mesh Modeling:
    The bevel tool now includes rounding and was otherwise much improved, preserving the requested bevel width more evenly and generating better topology. A new symmetrize tool was added to make mesh topology and data symmetric.
    Modifiers:
    The decimator was rewritten, and now preserves UV's and vertex colors, has an un-subdivide and a mode to dissolve vertices to create planar n-gons. A new laplacian smooth modifier can reduce noise or smooth the mesh while preserving edges and volume. A triangulate modifier was also added, which can be useful for creating game assets with baked normal maps.
    More Features:
    New features include: a tool transfer vertex weights from one mesh to another, antialiased viewport drawing, connected proportional editing in UV editor, improved DPX file read and write, more control over curve taper, collision masks in the game engine and improved camera title safe drawing.
    Addons:
    UV texture to vertex color baking was added, the PDB atomic visualization addon was improved, and film response curves were added for the RGB Curves node in the compositor.
    Bug fixes:
    In addition to the new features, over 200 bugs that existed in previous releases have been fixed.

http://www.blender.org/

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Blender 2.65a
« Antwort #32 am: 20 Dezember, 2012, 13:23 »
Bug fix update

Over 40 bugs fixed since 2.65 release:

    Fix #32837: cycles environment texture not showing image sequence options properly. (r52870)
    Fix #33467: Fluid Simulations Speed factor animated wrong result (r52871)
    Fix #32174: IK solver stretch was less stable after a code refactor (r52883)
    Fix #33485: cycles OSL now autodetects the presence of emission and transparent closures to enable multiple importance sampling and transparent shadows. (r52910)
    Fix #33486: cycles CPU image textures were offset wrong by half a pixel compared to OpenGL/CUDA/OSL rendering. (r52915)
    Fix #33492: Right click on 'confirm reload' crashes (r52919)
    Fix #33489: Scaling normals with Alt (maintains shell thickness) producing wrong result. (r52928)
    Fix related to #33480: blender-internal volume rendering, the camera inside volume wasn't accurate (r52930)
    Fix #33500: when transforming, tapping shift twice and holding did not enable precision mode. (r52958)
    Fix #33510: rotate around selection doesn't work when .blend saved in sculpt mode (r52966)
    Fix #33525: Mask points are add offset for the mouse when adding on viewer node with aspect != 1 (r52994)
    Fix #33526: Bezier Curve Tilt in transform panel does not work beyond 360 degrees (r52995)
    Fix #33530: Blender Crash when selecting "Point select mode" in Particle Mode with and 0 hairs object (r52997)
    Fix #33532: vertex paint subtract mode was broken, always resulting in black. (r52998)
    Fix #33539: Shift+Numpad 2/4/8 shortcuts for zoom in image and clip editor don't work in Windows, Use Ctrl+Numpad (r53015)
    Fix #33546: GPU mipmap generation is not working on some ATI cards (r53037)
    Fix #33529: Bevel wire edges would crash (r53061)
    Fix #33565: Dynamic Paint modifier surfaces not copied (r53065)
    Fix #33571: Knife cut-through code to connect across a face didn't stop after it found one. (r53066)
    Fix #33551: End Caps on a curve array with subsurf crashes blender when entering Edit Mode (r53067)
    Fix #33534: Building proxies will remove strip animation (r53077)
    Fix/Workaround #33493: Checker de-select by default gives uneven selection on a circle (r53086)
    Fix #33581: Vertex colors added to meshes with no faces whenver exiting/entering editmode (r53087)
    Fix #33590: The Screw Tool in Edit Mode isn't calculating the correct angle step divisions per turn (r53090)
    Fix #33505: Motion blur with shutter time > 1 did result in the correct evaluation of some modifiers because it set the subframe to values > 1.
    Add subframe support for shape keys.
    Point density texture was using an current frame value that was never set. (r53095)
    Fix #33487: Game-Engine did not convert objects with rotation modes other than Euler XYZ correctly (r53096)
    Fix #33575: Manipulator showing incorrect local axes in armature pose mode. (r53102)
    Fix #33580: Masking keyframes disappear from dope sheet when using undo. (r53107)

Unreported Fixes

    Fix Game-Player still not using fast GPU mipmap generation (r52867)
    Fix issue where image stamp data's strings could be short enough not to fit the entire ID name length. (r52891)
    Fix Moving panels in a buttons-region around was calling menu code reading NULL pointer (r52945)
    Fix for default startup file having compositor background scale set very small (r53056)
    Fix timer events getting handled, after stopping a timer. (r52977)
    Fixes for ctrl+click on panel header (r53123)
    Fix part of #33469: Cloth pre-roll had a wrong tooltip and low limit of 200 frames. (r53129)
    Fix for pose-bones and edit-bones ignoring active element pivot mode (r53104)
    Fix (OSX) makeKeyAndOrderFront would show window from orderedWindows list on every loop, so use makeKeyWindow only to avoid flicker when closing app (r53039)
    Fix for bevel using the wrong property name when shift was held (r53063)
    Fix square color picker drawing the 'cursor' incorrectly (r53038)

Other Changes

    3D View: Add back a key to access view-cursor (Alt+Home) (r52996)
    Cycles: make "Open Shading Language" a boolean toggle, the other option "GPU Compatible" was confusing. (r53005)

http://www.blender.org/

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Blender 2.66 animiert mit Bullet-Physik
« Antwort #33 am: 21 Februar, 2013, 14:20 »
Für die Simulation der Bewegung starrer Körper (Rigid Bodys) bringt das Open-Source-3D-Paket Blender seit vielen Jahren die Bullet Physics Engine mit. Diese wird in der 3D-Industrie viel genutzt und sorgte unter anderem für die einstürzenden Gebäude in Roland Emmerichs Film 2012. Bislang konnte man in Blender darauf aber nur über die integrierte Spiele-Engine zugreifen. Mit Version 2.66 von Blender steht die Physik-Engine auch für den normalen Animations-Workflow zur Verfügung, ähnlich wie bei MoDynamics von Cinema 4D oder Modo Recoil, die ebenfalls auf die Bullet-Physik setzen.

Der ganze Artikel

Quelle : www.heise.de

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Blender 2.67b
« Antwort #38 am: 30 Mai, 2013, 17:20 »

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Blender v2.68 erschienen
« Antwort #39 am: 18 Juli, 2013, 20:00 »
New in this version:

    Modeling: Improved bridge tool to bridge multiple loops at once, subdivision, surface blending and bridging face regions. New grid-fill tool filling a grid from edge loops, X mirror and projected proportional editing, snap to symmetry, face split option for dissolve, vertex connect cut across faces.
    Physics: Smoke has improved rendering quality avoid blockiness, and subframe simulation support to handle fast moving emitters. Particles can now be emitted from faces generated by modifiers that were not in the original mesh.
    Cycles Render: Rendering performance has been improved on CPU and GPU and support for new GPUs was added. A new Mist render pass is available, Ray visibility is now supported for all light sources, and new Nodes have been added. Hair rendering on the GPU has been enabled as well.
    Motion Tracker: Some new features and smaller improvements to existing ones were done for motion tracking. Main features are markers' position refining, which allows you to refine marker position after it was occluded by an object, and automatic keyframe selection, which tries to automatically find a best keyframe for the reconstruction.
    Usability: Improved weight painting tools, mask modifier for sequencer strips, 2D image paint more consistent with 3D painting, better key shortcuts display, quick enabling and disabling of multiple layers or visibility, auto indent for multi-line Python statements.
    Addons: New addons are Texture Atlas to bake shadow and lightmaps for an entire scene, and Edit Linked Library, for quick editing of linked assets.
    Python Security: Auto-running Python scripts can now be controlled more securely.
    Bug fixes: In addition to the new features, over 280 bugs that existed in previous releases have been fixed.

http://www.blender.org/

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Blender 2.69 RC 1
« Antwort #40 am: 08 Oktober, 2013, 14:30 »
Whats new: >>

Modeling:
A new hidden wire display option was added to help with retopology. Mesh Bisect is a new tool to cut meshes in half. The Bridge, Edgenet fill, Grid fill and Symmetrize tools were improved. New curve and lattice editing tools were added too.

Cycles Rendering:
Hair rendering was improved with a new Hair shader and reorganized settings. Subsurface scattering uses a new sampling algorithm and now supports bump mapping and texture blurring. Sky rendering now uses a more accurate sky model. New blackbody, vector transform and HSV nodes were added. The non-progressive integrator was renamed to Branched Path Integrator, and is now available for GPU rendering.

Motion Tracker:
Motion tracking gathered such feature as plane track, which is used to replace billboards, screens and other flat things on the footage.

More Features:
Lists in the user interface can now be resized, sorted and filtered. Further there are small improvements for vertex parenting, empty objects, the shrinkwrap modifier, mask editing, armatures, f-curves and drivers.

Addons:
FBX Import support has been added and FBX/OBJ can now export split normals (without the need for the edge split modifier).

Bug Fixes:
In addition to the new features, over 270 bugs that existed in previous releases have been fixed.

http://www.blender.org/

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Re: Open-Source-3D-Software Blender mit neuen Funktionen
« Antwort #41 am: 08 Oktober, 2013, 19:10 »
Blender ist echt ein super Programm. Die Einarbeitung ist zwar hart, aber ich bezweifle, dass das bei anderen Programmen angenehmer ist. Ich meine, man erhält hier einen in meinen Augen super 3d Modellierer. Die Renderings können sich echt sehen lassen, und Cycles auf der GPU (leider nur nvidia über Cuda, OpenCL ist noch zu fehlerhaft...) geht auch gut ab bei super ergebnissen. Auch 3d Modelle für 3d Drucker lassen sich mein ich gut erstellen, wobei man sich halt klarmachen sollte, dass Blender weniger ein CAD Programm ist - für technische Sachen (Schrauben, ....) würd ich also eher was anderes nehmen.

Also - zu viel Freizeit? Dann lernt Blender!

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Blender v2.69
« Antwort #42 am: 31 Oktober, 2013, 20:00 »
Whats new: >>

Modeling:

    A new hidden wire display option was added to help with retopology.
    Mesh Bisect is a new tool to cut meshes in half.
    The Bridge, Edgenet fill, Grid fill and Symmetrize tools were improved.
    New curve and lattice editing tools were added too.

Motion Tracker:

    The Motion tracker now supports plane tracking, which can be used to replace billboards, screens and other flat things in footage.

Cycles Render:

    Hair rendering was improved with a new Hair shader and reorganized settings.
    Subsurface scattering uses a new sampling algorithm and now supports bump mapping and texture blurring.
    Sky rendering now uses a more accurate sky model.
    New blackbody, vector transform and HSV nodes were added.
    The non-progressive integrator was renamed to Branched Path Integrator, and is now available for GPU rendering.
    Tone mapping now works in the viewport, with photographic film emulation.

Addons:

    FBX Import support has been added and FBX/OBJ can now export split normals (without the need for the edge split modifier).

More Features:

    Lists in the user interface can now be resized, sorted and filtered.
    Further there are small improvements for vertex parenting, empty objects, the shrinkwrap modifier, mask editing, armatures, f-curves and drivers.

Bug fixes:

    In addition to the new features, over 270 bugs that existed in previous releases have been fixed.

http://www.blender.org/

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