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Thema: Civilization / Freeciv (Gelesen 8825 mal)
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Cheff-Cubie
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Freeciv 3.0.5
«
Antwort #60 am:
16 Dezember, 2022, 20:50 »
Changelog
Server / General
Improvements to savegame error diagnostics osdn#45341 osdn#45343
Silenced some unused entry warnings when loading saved games osdn#45671 osdn#45856 osdn#46143
Limit players to current max tax rates after loading a savegame from a time they were higher osdn#44186
Reduced the cases where player loses bulbs when they have leftover bulbs from tech finished previous turn change, and caravan provided bulbs on top of that, and they switch between various techs to research next osdn#45685
Disallowed barbarians from creating more than one unit of a type expected to be unique osdn#44863
Improvements to when worklist item get postponed and when completely purged osdn#46029 osdn#45982
Sea units that regularly need supplies, or die, now automatically save themselves to the coast when possible osdn#45948
Changes affecting players (supplied rulesets)
civ2civ3/sandbox
Homeless units (e.g. starting diplomat) can no longer bribe other units. It made it possible to get armies of homeless, and thus free of maintenance, units. osdn#45070
Changes affecting other rulesets / modders
Improved error diagnostics in inifile (e.g. rulesets) loading osdn#45573
Lua functions unit_move() and unit_teleport() now check legality of the move osdn#44769
Changes affecting server operators
Removed unnecessary padding from the savegame files osdn#45855
Low-level changes
Fixes to the directory creation
Do not try to create what really isn't a directory osdn#45830 osdn#45841 osdn#46036
Give sensible errors about directory creation failures osdn#44940
Robustness improvements to low-level fallback functionalities used, e.g., in Windows builds osdn#45905
Fixed city culture value overflow on server/client communication osdn#46014
General
Fixed memory leaks, bad memory access, and improved cleanup on shutdown osdn#45787 osdn#45771 osdn#45903 osdn#45825 osdn#45547
Optimizations osdn#45634 osdn#45676 osdn#45961
Various internal changes which should only affect developers. osdn#45756 osdn#45733 osdn#45780 osdn#44852 osdn#45598 osdn#45509 osdn#45629 osdn#45791 osdn#45915 osdn#45964 osdn#45530 osdn#45921 osdn#45990 osdn#45034 osdn#45259 osdn#45973 osdn#46135 osdn#44872 osdn#46193
AI
Fixed AI evaluation of value of tech parasite buildings (e.g. Great Library on most rulesets) in case of pooled research being turned off between team members, and dead opponents osdn#45588
Properly update AI's information when continents get renumbered (merged or split) osdn#45767
Fixed erroneously high want for a Martial Law unit as a defender when there actually isn't need for defensive capacity osdn#45595
Make AI to count logarithmic trade revenue bonus correctly when evaluating if trade route is worth the effort osdn#46049
Fixed a bug in bodyguard selection when the want for military units is high, but not an actual emergency osdn#46091
Fixed a crash when hunter cannot attack its target. Now it doesn't waste time hunting such targets at all osdn#46176
Clients
Client is now aware if someone's research details are not updated any more, and doesn't show such outdated informatio any more osdn#45076
Fixed client crash on unfortunate timing of menus updating exact moment worker finish tile changing activity osdn#45781
Display (opponent) score of 0 as Unknown as that's what the server indicates with it (this logic will improve in freeciv-3.1) osdn#45970
Fixed which version of the wall graphics are shown about opponents' cities osdn#46092
gtk
Fixed "Gtk-WARNING gadget with negative dimensions" warning in most cases it occurred osdn#42263
Added tootip for the nationdlg rows osdn#45512
Fixed <ctrl> + <shift> + key combinations to work on edit mode osdn#45802
Fixed an infinite loop in editor mode osdn#45874
gtk3 and gtk3.22: Added Battle Groups menu osdn#45924
qt
Menu entry for targetless revolution is now insensitive if current rules do now allow it osdn#45782
Nations dialog Relations and Techs panes can now be toggled on or off osdn#45048
Made it possible to toggle one's own Away state from the nations display AI menu osdn#44858
Pop down possibly remaining older tile info before opening a new one. This avoids popups that were left on screen until client was closed osdn#44177
Fixed Classic theme syntax osdn#44857
Graphics for extras shown in the help browser osdn#44859
sdl2
Fixed unused entry: file.gx warning from theme loading osdn#45031
Fixed the Patrol Here functionality from the tile menu osdn#45925
Improved client launch time initialization checks osdn#46000
Fixed renaming cities to take effect osdn#45986
Fixed the Paradrop Here functionality from the tile menu osdn#45981
Tools
Ruledit / Ruleup
Save trade settings section comment to game.ruleset osdn#45386
[close]
http://freeciv.wikia.com/wiki/Main_Page
Arbeits.- Testrechner
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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
Cheff-Cubie
Beiträge: 191383
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Freeciv 3.0.6
«
Antwort #61 am:
09 Februar, 2023, 22:10 »
Changelog
Server / General
When the worklist item cannot be currently built, server now detects more cases where it will be impossible to ever build it and purges the worklist item instead of just postponing osdn#45563
Silenced some unused entry warnings when loading saved games osdn#46144
Freeciv now uses new libcurl API, instead of one deprecated in latest versions, to communicate with the metaserver and, in case of modpack installer, to fetch files osdn#46345
When starting from a saved game, dead players are no longer counted towards ready/unready player counts in pre-game osdn#44621
Dead players do not affect whether game can start or not (no need to wait for them)
Gtk- and Qt-clients' pre-game dialog "Start" button is never sensitive when the client is attached to a dead player
Fixed problems with the filename encoding when saving mapimg on Windows osdn#45507
Fixed bad memory access issue after player who had already founded cities has been removed from the game osdn#46503
Changes affecting other rulesets / modders
Fixes to Path Finding troubles when terrain move costs are high, in terms of move fragment count osdn#46039 osdn#46136
Improvements to ruleset loading code error handling osdn#46196
Unit Vision Range is now always recalculated at turn change for any changes in requirements to take effect osdn#46182
Cities currently working a tile is now forced to stop doing that at the moment the tile changes in a way that Tile_Workable effect is no longer active osdn#44706
Changes affecting server operators
Stopped endless spam on server console about iconv inability to convert between encodings. Just tell it once when the issue is first encountered osdn#46497
Low-level changes
Fixed re-entrancy problem in getting current time, e.g., if both metaserver communication and regular game (main thread) would want to write log at the same moment osdn#46228
General
Fixed memory leaks, bad memory access, and improved cleanup on shutdown osdn#46418 osdn#46584
Optimizations osdn#46120 osdn#46416 osdn#46487
Various internal changes which should only affect developers. osdn#45831 osdn#46177 osdn#46108 osdn#46149 osdn#46227 osdn#46301 osdn#43049 osdn#46421 osdn#46410
AI
Stop AI from erroneously thinking that a Growth_Food effect with a negative value would give food osdn#46290
Reduced number of cases where AI desire to kill specific target would overflow, and thus make it to think that very desirable target is not good at all osdn#46513
Clients
Improved the way client determines which server settings to save as user-preferred ones osdn#43748
Ruleset defaults are no longer saved as "non-default"
Value explicitly set to same as the default gets saved
Client now resends user's desired server settings after ruleset has been changed, and server has resetted the settings for that osdn#43747
Fixed an issue causing client quit sound from playing osdn#46426
Make sure editor gui closes immediately when server disables edit mode osdn#46439
Fixed client crashes when description of unit's activities were constructed simultaneously for multiple units osdn#46559
gtk
Tooltip shown about nations on nation dialog and endgame score list now describes client's player's relating to that player osdn#45792
Made help browser links for buildings' and wonders' requirements to work regardless of the requirement type osdn#46433 osdn#46551
Corrected keys to control Battle Groups osdn#46588
qt
Sorting of the Nations Dialog columns now happens by correct rules (e.g., AI attitude sorted by friendliness, not alphabetically) osdn#46289
Fixed issues, potetially even client crash, with prev/next city buttons osdn#46404
Fixed crash when gui-specific help requested by "-- --help" commandline parameters osdn#46660
sdl2
Fixed issues stemming from button drawing being ambigious about how it worked osdn#45689
Fixed revolution dialog crash when player cannot change to any government osdn#46450
Make controlled disconnect from the server on client quit osdn#46478
Tools
Ruledit
experimental mode builds only Consider ruleset items listed in appearance_reqs or disappearance_reqs of an extra, or first_reqs of a road, to be used by the ruleset. They cannot be removed as long as those references stay. osdn#46443
freeciv-manual
Generated server options page no longer tells the ruleset used when creating it; ruleset makes no diffence to the server options osdn#46381
Help / Documentation
Miscellaneous improvements to in-game text and user documentation. osdn#45936 osdn#46229 osdn#46045 osdn#45943
Miscellaneous changes to developer/install/ruleset docs. osdn#45309 osdn#46100 osdn#46451
Translations
Updated translations:
Complete translations: French, Polish, Russian
Incomplete translations: Finnish (100% core, 93% nations, 100% ruledit)
Build/portability
Generating metainfo is now silent under automake's silent mode osdn#46185
Metainfo improvements
content_rating added osdn#46375
provided/binary added for the server metainfo osdn#46500
Fixed some clang analyzer warnings osdn#46204 osdn#46293 osdn#46292 osdn#46348 osdn#46349 osdn#46384 osdn#45687 osdn#46336 osdn#46488 osdn#46543 osdn#46545
Fixed gcc-13 (current development version) compiler warnings osdn#46300
Made the code to comply with c2x (likely to come out as c23) standard, as implemented in gcc-13 osdn#46310 osdn#46306 osdn#46367 osdn#46372
Fixed configure time mysql version check (usually not needed - any version accepted) osdn#46449
Crosser build improvements
Build process now prints all errors to stderr osdn#46127
Never consider warnings, seen with latest MinGW compilers, from Qt headers as errors osdn#46428
Fixed compiler warning seen on Void Linux / musl about including "sys/signal.h" osdn#44997
Fixed Qt-client linking issue. It was seen with msys2 clang64 toolchain, but could affect other toolchains osdn#46575
Flatpaks now have ipc permissions to improve x11 performance osdn#46565
[close]
http://freeciv.wikia.com/wiki/Main_Page
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
Cheff-Cubie
Beiträge: 191383
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Freeciv 3.0.7
«
Antwort #62 am:
10 April, 2023, 17:10 »
Changelog
Server / General
Silenced some unused entry warnings when loading saved games osdn#47498
Long ruleset descriptions are no longer truncated at the client end. Both server and client need to be of new version for this fix to take effect osdn#47658
Changes affecting players (supplied rulesets)
Fixed loading non-scenario savegame saved by a tex-AI enabled server, to server that does not have tex-AI enabled osdn#47521
civ1
No gold is given to players in the beginning by default osdn#47454
civ2
Units in airbase are now shown to their allies, not to the allies of the airbase owner osdn#47655
Changes affecting other rulesets / modders
Fixed errors with techs that have Never as one of their requirement osdn#46544 osdn#45115 osdn#47574 osdn#47762
Improvements to ruleset sanity checking osdn#44613
Changing tile via lua scripting now triggers side-effects like bouncing units osdn#46425
Clients now receive updated information when player gold reserves have been changed by a lua script osdn#47386
Fixed potential crash with Heal Unit action osdn#47603
Units hiding within an extra (base) are now shown to their allies, not to the allies of the extra owner osdn#47655
Changes affecting server operators
Civil War now respects maxplayers setting osdn#45587
Silenced spammy "Did not find a cm solution..." message osdn#47570
Wait for the "interrupt" autosave to finish before quitting the program, when threaded save is enabled osdn#47540
General
Fixed creation of a directory for map images osdn#47550
Optimizations osdn#46534 osdn#45420 osdn#46417 osdn#45744 osdn#45677 osdn#46436
Various internal changes which should only affect developers. osdn#46441 osdn#46317 osdn#46313 osdn#46466 osdn#46668 osdn#47308 osdn#47305 osdn#46464 osdn#46420 osdn#46343 osdn#47352 osdn#46445 osdn#47619 osdn#47620
Clients
Show Irrigation option fixed - Irrigation was being drawn regardless of the value osdn#47316
Corrections to timeout display at client end osdn#44902
Fixed a warning in how client passes log level parameter to the internal server osdn#45583
Fixed client crash after failure to load some tileset files osdn#47318
gtk
Do not show empty Production tab on diplomat's city investigation dialog osdn#45318
gtk3/gtk.22 Area of the Battle Animation is now set correctly on screen osdn#47705
qt
Corrected the way Irrigate and Mine related menu entries get renamed when there's multiple units on focus osdn#45805
Added About Current Tileset entry to Help menu osdn#47638 osdn#47758
sdl2
New -- --swrenderer command line option to force SW renderer to use despite configuration options osdn#47300
Diplomacy dialog now provides button to propose Alliance osdn#46604
Support all graphics formats provided by SDL2_image library, not just png osdn#46413
Fix help crash when a building has only negated requirements osdn#47559
Orders menus for present and supported units now correctly opens from the city dialog osdn#47455
Fix tech help crash osdn#47615
Tools
Ruledit
Terrain Details editing dialog added osdn#46587
Various editing dialogs now support changing graphics tags of the ruleset items osdn#47303
Launch directly to the editing mode if the ruleset has been selected on the command line already osdn#46007
Manual Generator
Improved output about buildings' build and obsoletion requirements osdn#47297
Help / Documentation
Miscellaneous improvements to in-game text and user documentation. osdn#42196 osdn#46594 osdn#46558 osdn#46001 osdn#46501 osdn#47340 osdn#46670 osdn#45887
Miscellaneous changes to developer/install/ruleset docs. osdn#47355 osdn#46519 osdn#47698 osdn#47720
Translations
New translation:
Latin American Spanish (1% core, 0% nations, 0% ruledit)
Updated translations:
Complete translations: Polish, Russian
Incomplete translations: Catalan (99% core, 100% nations, 100% ruledit), Spanish (87% core, 99% nations, 40% ruledit), Finnish (100% core, 93% nations, 100% ruledit), French (99% core, 100% nations, 100% ruledit)
[close]
http://freeciv.wikia.com/wiki/Main_Page
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
Cheff-Cubie
Beiträge: 191383
Ohne Input kein Output
Freeciv 3.0.8
«
Antwort #63 am:
11 Juli, 2023, 10:40 »
Changelog
Server / General
Fixed server file descriptor leak when loading lua command files osdn#47609
Silenced some unused entry warnings when loading saved games osdn#47793 osdn#47709 osdn#47670
Fixed memory handling issues when number of continents change on a map with no lakes at all osdn#47825
Fixed handling of unit shield upkeep osdn#47938 osdn#48023
Fixed erroneously failing worker task sanity checks osdn#47542
Fixed loading acceptance of zero-clause treaties from savegames osdn#48127
Changes affecting players (supplied rulesets)
Fixed some path finding miscalculations osdn#47731 osdn#47746
Observers are kept in sync with city investigation osdn#46186 osdn#48046
Worklist items currently unreachable because of terrain class (Land / Oceanic) requirement are now purged rather than postponed. Requirements of exact terrain are still just postponed osdn#47493
experimental
All buildings now have graphics tags in them, even those that supplied tilesets do not provide graphics for. This makes it possible for a custom tileset to provide those graphics osdn#48086
Changes affecting other rulesets / modders
Units within transport no longer cause ZoC osdn#47656
Fixed crash with requirements on range Traderoute osdn#47653
Changes affecting server operators
Victory type logged to server console osdn#42618
Corrected version number checks for determining if problem seen in savegame load is a known problem already fixed in versions later than the one that created the savegame osdn#48212
General
Fixed memory leaks, bad memory access, and improved cleanup on shutdown osdn#47900 osdn#45906 osdn#47660 osdn#47982 osdn#46191 osdn#48120 osdn#48143 osdn#45570
Optimizations osdn#47738 osdn#45917 osdn#47838 osdn#47959 osdn#47729
Various internal changes which should only affect developers. osdn#47671 osdn#47797 osdn#47894 osdn#47909 osdn#48026 osdn#48104
AI
Fixed several places where wants were rounded to integers, often causing low want (lower than '1') to be not wanted at all ('0') osdn#46286 osdn#47776 osdn#47901 osdn#47957 osdn#47973 osdn#48097
Fixed an issue in how AI evaluates whether building a new building would enable or disable unit actions. Notable consequences of this bug was how AI was afraid to build Coinage, and went for idle Caravans instead osdn#42169
Make AI prepared for a building providing multiple requirements for effect osdn#47831
Fixed crash with recursive autoworker displacement osdn#47992
Clients
Fixed clipping of the draw area on gui independent part of client code. Notably this made gtk-clients to give warnings like Invalid rectangle passed osdn#42262
Fixed potential crash in an attempt to use server settings before server has sent them osdn#47663
Tell if there's no version information in metaserver reply osdn#47943 osdn#48056
Editor mode
Tile changes now trigger related side effects osdn#46424
gtk
Properly update available techs list when last real tech discovered, and Future Techs become available osdn#45434
Help Browser nation pages now show flag image osdn#47824
Help Browser shows images of extras on their pages osdn#47624
Client shows when one is observer, and not a controlling player osdn#48045
Made applying fullscreen option from the options dialog to take effect immediately osdn#47531
Fixed applying Small Font setting. Previously it wasn't effective at all osdn#48186
gtk3/gtk3.22 Fixed mixup in font size, causing size set in settings in points getting applied in pixels osdn#48185
qt
Fixed sorting of nations dialog columns osdn#47856
Fixed crash when the client-side game state gets inconsistent between server sent packages osdn#47882
Made applying fullscreen option from the options dialog to take effect immediately osdn#48180
sdl2
Theme font size is actually used. This initial implementation is just a start, but better than nothing osdn#47681 osdn#47703 osdn#48037 osdn#48100
Fixed issues with transparent parts of text surfaces osdn#47564
Fixed unused entry warnings when loading the theme osdn#45866
[close]
http://freeciv.wikia.com/wiki/Main_Page
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
Cheff-Cubie
Beiträge: 191383
Ohne Input kein Output
Freeciv 3.0.9
«
Antwort #64 am:
13 November, 2023, 21:20 »
Changelog
Server / General
Set diplomatic relations state correctly between team members osdn#48295
Fixed assert failures when city grows to freeciv's internal max city size (255) osdn#48296
Sammarinese city name Borgo Maggiore corrected osdn#48316
Cargo gets bounced when transport is lost due to terrain change osdn#46277
Fixed crash with recursive autoattacks in case of occupychance setting being > 0 osdn#48300
Fixed memory corruption when transport is not bounced, but cargo is osdn#48392
Corrected amount treasury gets increased by a city in some situations osdn#48391
Cities stop working tiles turned unworkable at turn change osdn#46423
Fixed clearing city border claims when player gets removed from the game osdn#48837
Changes affecting players (supplied rulesets)
Units hidden by extras no longer impose ZoC osdn#47700
nations
Portuguese viscounty replaced by county osdn#48531
Han dynasty removed from modern era group osdn#48764 osdn#48714
The new nation from Mongols civil war now might be China osdn#48780
scenarios
Bordering Glaciers in italy scenario replaced by Inaccessible terrain osdn#42869
Changes affecting other rulesets / modders
Fixed problems in passing integer values through lua calls osdn#48722
Changes affecting server operators
Fixed handling of invalid player flag on savegame load osdn#48563
General
Fixed memory leaks, bad memory access, and improved cleanup on shutdown osdn#48275 osdn#48399 osdn#48445 osdn#48454 osdn#48446 osdn#47186 osdn#48787 osdn#48797 osdn#48788 osdn#48821 osdn#48807
Optimizations osdn#48274 osdn#47794 osdn#48635 osdn#48711 osdn#47737 osdn#48525 osdn#47345 osdn#48838 osdn#48678
Various internal changes which should only affect developers. osdn#48315 osdn#48197 osdn#48368 osdn#41796 osdn#47961 osdn#48587 osdn#48594 osdn#48645 osdn#48652 osdn#46414 osdn#48707 osdn#48526 osdn#48266 osdn#48731 osdn#48771 osdn#48772 osdn#48768 osdn#48869
AI
AI no longer plans and tries to cancel shared vision from team members osdn#48152
Fixed several places where wants were rounded to integers, often causing low want (lower than '1') to be not wanted at all ('0') osdn#47736 osdn#48370 osdn#48421 osdn#48842
Fixed diplomatic states corruption after Senate blocked AI's war declaration osdn#47786
Made AI missile carriers able to launch multiple missiles osdn#45927
AI missile carriers now launch only such missiles that they are carrying themselves osdn#48627
Clients
gtk
Made it possible to offer techs in a treaty even if player has no embassy to see what techs the other player already has osdn#45552
gtk3/gtk3.22 Made Battle Groups menu insensitive for observers osdn#48298
gtk3/gtk3.22 Fixed bad padding in theme osdn#48669
gtk3/gtk3.22 Fixed bad tooltip contrast in theme osdn#48670
gtk3.22 Theme gets applied to all windows, not just root one osdn#48580 osdn#48770
gtk3/gtk3.22 Window title mentions gui type osdn#48600
gtk3.22 Fixed conflicts between system theme and loaded theme osdn#45601
Qt
Hud shows when one is observer, and not a controlling player osdn#48132
Fixed wrong unit convert times shown in help osdn#48377
Fixed supposedly non-fatal tileset errors causing a crash, and display of fatal errors before aborting osdn#47915
Fixed Science Dialog crash because of a Future Tech osdn#47787
Window title mentions gui type osdn#48603
Battle Groups menu added osdn#48732 osdn#48860
sdl2
Improvements to theme provided font size setting usage osdn#48271 osdn#48427 osdn#48573 osdn#48574 osdn#48629 osdn#48641
Added commandline parameter '-- --Font SIZE osdn#48305
Fixed units report crash when player has no units osdn#48379
Fixed help tech tree crash when tech requirements are not in first slots osdn#48436
Tools
Manual Generator
Seperate buildings by a ruler osdn#48440
Setting page format fixed osdn#48762
Ruledit
In experimental mode builds, newly initialized objects get their flags properly cleared osdn#48767
[close]
http://freeciv.wikia.com/wiki/Main_Page
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
Cheff-Cubie
Beiträge: 191383
Ohne Input kein Output
Freeciv 3.1.0
«
Antwort #65 am:
04 März, 2024, 21:40 »
Release Notes:
https://freeciv.fandom.com/wiki/NEWS-3.1.0
http://freeciv.wikia.com/wiki/Main_Page
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
Cheff-Cubie
Beiträge: 191383
Ohne Input kein Output
Freeciv 3.1.1
«
Antwort #66 am:
29 April, 2024, 20:10 »
Release Notes:
https://freeciv.fandom.com/wiki/NEWS-3.1.1
http://freeciv.wikia.com/wiki/Main_Page
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
Drucken
Seiten:
1
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